I'm using 3d max 2012.
I'm trying to import an arachnathidgreen.mdx model from wc3 into 3d max and convert it into a .m3, but I'm having issues.
If I import it as .mdx and then export it as an .m3, only the bones are showing. If I import it and then check "import as .m3", then try to export it...
I just discovered how to use spells in a spellbook with triggers!
Been wondering how to do this for ages...
All you do is use the "channel" ability, remove all effects etc. and set the base order id and order id to the same as the spell in the spellbook.
Say you want a unit to use...
Need the spell that gloves of haste uses. Give it however many levels your maximum bonus is. Each level obviously is proportional to what you describe.
Use if GetRandomInteger(1,5)==1 then
That is a 20% chance.
Then use a polled wait for 7 seconds before decreasing the attack speed spell level.
Gonna need to be more specific.
Is the camera following the unit? Are you talking about when moving the screen around it drifts a little bit?
If it's the latter, I spent 5 seconds looking in the Camera triggers to find the camera smoothing factor function.
Next time you have a question, take...
I'm making a map where neutral extra is opposed to the players, and are not supposed to shoot them unless they can see them, but somehow can see any unit at any time on the map. I tried creating a fog modifier for player 14 across the map, but that didn't work. Anybody know how to make their...
The first house you search spawns the civilians at (0,0) (indicates there's something wrong with the house rects), but then all of the next houses you try to search stop at the "Search House 1" debug message and goes all the way to house 7 in the loop, and I have no idea why. Does anyone have a...
That's exactly what I don't want to have to do.
I want the Warcraft III's AI to cast the spells. Is there a function or setting that turns on spell casting or anything? Does it not work if it's neutral passive but has enemies?
I have custom spells for the enemy AI, but they don't use them automatically for some reason. The enemy is Neutral Passive (player 15) and I don't know how to, if there is a way, to make them use spells on their own (I.E. impale). I think they use blink on their own though.
Where'd you go?
I missed you so
Seems like it's been forever
Since you've been gone
He said some days he feels like sh*&
Some days he wants to quit
And just be normal for a bit
Anyways yeah are you literally dead in real life or something?
Yeah I made it. 2.0 is, like he said, an overhaul of it. Everything is redone, especially the gameplay.
Renedaru:
1: You need to write an "application" in the Undead Assault website, as said in the 1st post.
2: You need 1 or more examples of your work.
I think it should be some kind of sheet metal building where the "OPFOR" could be holding up/guarding, or just a place where firefights would obviously take place and the sector of fire would be pretty obviously laid on there as well as the outlying woods.
Ah hello windexman ^.^. If you still want to work on it I'll still gladly accept. I still don't know what to do with that southern terrain and the towns and northeast Ravenholm area could be redone as terrainers please (the woods too...well basically everything). I think we kind of misunderstood...
ALL applications must be posted on the Undead Assault II website in the jobs thread! Sorry to redirect from here, but all of the map development will occur at the website.
Jobs thread: http://www.undeadassault.net/forums/viewtopic.php?f=6&t=1593
Background information on Undead Assault...