When locking a camera to a unit the camera locks at it and the unit is found at the middle of the screen, right?
how would i be able to move the camera a little forward to have a most likely, 3rd person view.
do you get what i mean?
*BTW i am using a keyboard system, it is multiplayer...
you could also use metamorphosis, i mean u create another hero same as the other one but give it an upgrade which increases HP and increase the level of the upgrade every time the hero learns the skill.
the buff is at the enemy (track) so that u can still see it while it is running, i think u should store it as you pick the hero, because it still have no item, skills and buffs
Untitled Trigger 001
Events
Unit - Unit Takes damage
Conditions
((Triggering unit) has buff Impetus Equal to True
Actions
Unit - Cause (Damage source) to damage (Triggering unit), dealing ((Distance between (Position of (Damage source)) and (Position of...
that could be a bit laggy,
E - every 1 sec of game time
c -
a -Set UG = (Units within 500.00 of (Your Locations) matching conditions(picked unit is an enemy of mana burner and picked unit is not in UG)
- Unit Group - Pick every unit in UG and do (Actions)
- set point = position of...
i wanted to make the camera as a third person view, but i want it to have a litle offset in front of the unit. if the unit is looking at north(90) then i would just put a positive offset to y, but how would i do it if the unit is face, lets say 72 degrees or 143 degrees? i think i need some math...
if you want to it that way, set up a trigger that would add up the units to a nother triger like this
start
e - time elapsed is 0.00
c -
a - pick evry unit is the entire map
- add to trigger2 the event: ((picked unit) takes damge)
set up2
e - unit enters (entire map)
c -
a - add to...
you could replace the hero with an ordinary unit(trigger replace? or metamorph?) and change the teamcolor of the unit to the color of the computer cvilian, or you could make them as allies
I used warstomp as my base skill, i want to make the units around the caster to fly into the air, i want to avoid using trigers, just like the same effect in impale, the unit would fly in the sky without trigers, but i want to do it with no spikes(if possible), i tried changing art and buffs...
how does the Apotic shield in dota work?
i tried coping the skill i itried using
unit takes damage as event
and heals the unit the amount damaged
but it cannot save the unit if the damage is greater than the units life.