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  1. Angel_Island

    Destroy a group in a hashtable

    local group g = LoadGroupHandle(HT, ID, 1) DestroyGroup(g) If I destroy group g, does it affect the group stored in the hashtable in anyway or can I just reassign it to another variable?
  2. Angel_Island

    Wow. Over 4 years (I think) since I logged in.

    Wow. Over 4 years (I think) since I logged in.
  3. Angel_Island

    Spell Contest #4 - Results!

    Congratulations to winners. Actually made my spell in less than an hour, so didnt excpect to win, but it was fun.
  4. Angel_Island

    Spell Contest #4 | Submission Thread

    Mega Jump Code: GUI MUI/MPI: MUI The Mountain Giant jumps up in the air and lands at the target point up to 900 units away over 2 seconds. Upon landing, all units around the Mountain Giant will be launched up in the air 1,5 seconds. When they land, they will take damage and become slowed...
  5. Angel_Island

    Fade cause sever split?

    Any suggestions on how to make it work?
  6. Angel_Island

    Fade cause sever split?

    Does this trigger cause a server split? Flash Events Unit - A unit Uses an item Conditions (Item-type of (Item being manipulated)) Equal to Flash Actions Custom script: if GetLocalPlayer() == GetOwningPlayer(GetTriggerUnit()) then Cinematic...
  7. Angel_Island

    Halloween Contest #2 (Results Posted)

    If someone hasn't noticed, I have updated my map.
  8. Angel_Island

    Halloween Contest #2 (Submissions)

    Here is my finished hallowen minigame. Is playable with computer players. EDIT: Updated and now finished.
  9. Angel_Island

    Angry German Kid Reversed

    Angry German Kid reversed with subtitles of what he is saying. Very funny (atleast for me).
  10. Angel_Island

    One Target Stun

    Is there an ability that is like storm bolt form WC3? What it does is stunning one single target.
  11. Angel_Island

    Queueing orders via triggers

    Is there a way to queue orders with triggers?
  12. Angel_Island

    Spell Torrent

    You could use a storm bolt that stuns forever and then after DURATION, you remove the stun buff.
  13. Angel_Island

    Spell Torrent

    My torrent
  14. Angel_Island

    Spellpack The Dark Lady

    You should make Charging Strikes have instant cast time.
  15. Angel_Island

    Import Unit Data

    That takes too long. I have too many units for that to work. Isn't there a faster solution?
  16. Angel_Island

    Import Unit Data

    Is there a way to import unit data without replacing all current unit data?
  17. Angel_Island

    Spellpack The Dark Lady

    When you cast the cover of darkness 2 times, the first one will, after it ends, make the vision normal again and the second effect will not reduce vision for the rest of its duration.
  18. Angel_Island

    Spellpack The Dark Lady

    When spamming Cover of Darkness, the effect disaappears and doesn't work after some seconds. How did you get the sound effects?
  19. Angel_Island

    Spellpack Admiral's Spells

    I think he meant why I added the spell to the unit that got hit. Because so I can check which level the torrent cast was.
  20. Angel_Island

    System Impale System

    Maybe some users want to use locations and there is no location use in the code except in the usable functions. Diffrence? Instead of typing in "Abilities\\Spells\\Undead\\Impale\\ImpaleMissTarget.mdl" all the time they could just use SPIKE_SFX. Simple. call...
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