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  1. StRoNgFoE.

    Multi-intermediate level questions

    Hey, I'm not sure how to post up War3 GUI formatted triggers like that, so I'll have to use code. How does this look? Night Elf Entangle Events Map initialization Conditions Actions If (All Conditions are True) then do (Then Actions) else do (Else...
  2. StRoNgFoE.

    Changing armor type to hero

    You could make an identical unit to the one you're trying to edit, and when something happens to that unit, for example let's say if it died or was attacked by a certain monster, etc., that you could remove that unit from the game and put in the identical one that was given hero armor. Example...
  3. StRoNgFoE.

    Armor and attack types

    Make an event and condition depending on how you're setting your game up. I would have made some for you, but I lacked information. If you go to "Actions" on the trigger, you should see under units "add ability," simply select the ability from the chart or create one yourself with a variable...
  4. StRoNgFoE.

    Trigger Help

    First Move Events Time - Elapsed game time is 1.00 seconds Conditions Actions Set TempPoint = FirstLocation Unit - Order YourUnit to Move To (Center of TempPoint) EGUI Leak - Remove (Center of TempPoint) Second Move Events...
  5. StRoNgFoE.

    Multi-intermediate level questions

    I received the same problem with those triggers, but I decided to do the spawning system differently. Thank you! If anyone knows how to allow a tree of life at starting region to be able to entangle all surrounding gold mines, it would be greatly appreciated :-)
  6. StRoNgFoE.

    Customized "Land Mines"

    No, not trolling. A goblin land mine was something I had in mind, but what I asked was different; as the effects I'm looking for aren't given to that item. I am though, interested in adding knock back to that item. By the way, thank you, Smitty! :-) +rep (I believe I've already given you rep...
  7. StRoNgFoE.

    Customized "Land Mines"

    Hello! As an item, I would like heroes to be able to purchase "land mines," which could be placed down anywhere on the map. I would like these land mines, however, to have a specific radius so heroes won't have to directly step on them to trigger the explosion. When this land mine...
  8. StRoNgFoE.

    Hero leveling spawn system

    Thank you, Ryushi! I appreciate it, I wish I could give you additional rep but unfortunately I've already gave you an approval rating from your first post, haha. I appreciate your patience, understanding and work. Thanks again!
  9. StRoNgFoE.

    Hero leveling spawn system

    Thanks man, that makes sense. For the second part of the question, since the hero level capacity is so high, I was wondering if the same creeps could spawn if the entering hero is level 1-5, and a different set of higher level creeps (but the same random ones) could spawn between the hero levels...
  10. StRoNgFoE.

    Multi-intermediate level questions

    Hello, I am humbly asking for help on a few areas. I have a couple questions: 1) Players that start off with Night Elf and have 6 surrounding gold mines; how can I make it so where the single tree of life in the center of these gold mines is able to capture all of them? and 2) I am...
  11. StRoNgFoE.

    Hero leveling spawn system

    Hello, it has been a while since I have made any triggers related to the spawn of creeps depending on certain factors. Here is basically what I am trying to do in a nutshell: A hero enters a portal, they get transported to a region. In this region, there are boundaries and only heroes can...
  12. StRoNgFoE.

    Map not showing in War3 map directory

    Hello, I am using War3 World Editor with EGUI. I have enhanced my map to the point where it requires the expansion. However, I use WinMPQ to convert it so it is playable on RoC. I have done this many times, and it works perfectly fine. However, a problem has risen where upon conversion...
  13. StRoNgFoE.

    Trees need "unlimited" wood

    Thanks guys, +rep
  14. StRoNgFoE.

    Custom region-based spawn questions

    Hello, I am setting up a portion of my map project where idealistically a hero will enter a small region, and creeps will spawn (up to 6, depending on the level of the hero). However, my question(s) is this: How can I make a limit on the creeps able to spawn in that portion of the map (in...
  15. StRoNgFoE.

    Trees need "unlimited" wood

    Thank you, guys! I have taken both ideas (which are greatly appreciated, thank you)! and made a trigger for each. For all those who are interested in unlimited wood, here are your triggers for future reference: Increased Hit Points Events Map initialization Conditions...
  16. StRoNgFoE.

    Trees need "unlimited" wood

    Hello, I am working on a project, and I thought it would be cool (and also heard suggestions saying it would be a lot better), if all trees carried approximately 5,000 wood; instead of the average 200 or so. Could anyone tell me how to do this? All help is much appreciated. Thank you...
  17. StRoNgFoE.

    NewGen Editor Crash

    Hey there everyone :) I'm having difficulty opening up my map. I have been working on it for years. But now, as I try to open it, when it loads the triggers, this pops up: Trigger function does not exist in database: RemoveLocation And then I click ok.. and then this pops up: This...
  18. StRoNgFoE.

    Critical Error TFT

    Hey there, When I play TFT everything is fine, but whenever I open my maps section to host or play a map, I get a critical error. How can I fix this? Any help is greatly appreciated, and reputation will be given. It's only for Warcraft III: Frozen Throne, RoC works perfectly fine.
  19. StRoNgFoE.

    Ability help

    Thanks I'll definitely try that. +rep
  20. StRoNgFoE.

    Ability help

    Hey there, I'm creating an ability (critical strike) named Code of Samurai. This ability will be given to a tower (Yayoi Warrior) and will ONLY affect another tower within a radius of the Yayoi Warrior, giving it a chance to do critical strike. How can I do this?
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