Hello,
I have been having much trouble getting attacks to work properly for units who have two guns or cannons, like the Marauder and the Banshee.
Specifically, right now I am trying to create a Banshee beam attack wherein the beam is the Hellion's flame thrower.
It works fine except both...
Hello,
I had to increase the scale of my unit, by changing the Actor scale.
However, the Unit is unselectable. I unchecked the "Unselectable" flag in the unit, but no dice.
Drag selection won't work either.
I'm using Planet Icon Char for my Actor Model. It looks great, but I can't select it.
Is...
After much trial and error and use of other tutorials, I have finally discovered the definitive method of creating a custom Structure or Building, as well as custom Build abilities for each of the races. I feel that there is no single tutorial that completely describes this process, so I've...
SOLVED!
The solution is very simple, structures have the ability "Build in Progress".
Go to your Unit, in this case, the Mothership, open the field Ability-Abilities+, and add the ability "Build in Progress'.
Read a detailed Tutorial here...
Hello, I'm trying to make Graviton Beam work without having the Phoenix stop moving to cast it. I currently have the Phoenix able to move after he has casted the spell, while it is in progress, but he still stops in order to begin casting the spell. I've looked at Flags, Events, everything I can...
Hey, I'm trying to create a custom building based on Dark Shrine.
Everything works fine, but despite my best efforts, when I ask my unit (custom unit based on Probe) to build the building, the Probe turns around and plays his little build blue cone animation and a progress bar fills for 10...
Hey there,
I'm working on an incremental vorpal blades upgrade, wherein each level of the upgrade increases the percent damage done to units in the line. This is done by increasing the value of damage loss factor. In the upgrade, you can add Attack Damage Loss Bonus - Base, and - Increment...
In my game Manifest, I have buildings over which you can take control. The buildings have auras with infinite range that affect all allied units. However, specific units, and even specific units on a certain team, do NOT receive at least one of the auras (but may receive others). This appears to...
Manifest is a two-player, competitive, turn-based strategy game. Manifest is being developed solely by yours truly, Gryffin. In Manifest, players choose five heroes with whom to battle. Each hero has unique abilities and a unique approach to combat. The current goal of the game, though it is...
UPDATE:
This problem has been solved!
Please see page 2 for the solution.
Original Post:
Hello, I've searched the forum about this, but didn't find anything that answered what I need to know. I have a trigger where a unit leaves a region. However, the trigger is extremely slow to react. The...
Hey there,
I'm curious if anyone knows what the effect is generated by Far Sight. I just tested it, and as far as I can tell, the effect is not a special effect, nor is it a visibility modifier. I would like to destroy the effect and return black mask and fog of war upon a later triggered event...
Hello,
I would love some help creating a spell that reduces the attack range of a ranged unit. Currently, I have a spell that reduces a unit's acquisition range, but this does not work as I would like. I could use something like Cloud, but that full-out prevents ranged attacks in an area. I...
Hey There,
despite what I tell the game, the stunned (pause) buff that I've applied will not remove when I tell it to.
I have an event, and then an action that says:
remove specific buff-stunned(pause)
the trigger continues on, but the buff remains regardless.
Any ideas why this buff won't...
I have a trigger that causes an attack to pick pocket the attacked unit. I want the attacking unit to steal a random item being carried by the attacked unit. Units have varying inventory sizes, so I can't just say random number between 1 and 6. Using random number between 1 and "number of items...
Heya. If I make a melee map, then mess it up somehow, where the editor says "this map is no longer a melee map," is there any way to salvage it, to get it back to melee?
this is what I've got so far. it doesn't work.
the ability is based on slow, with structures added to allowable targets.
I try to attack said building with my other units but it wont allow it.
Im trying to use an issued order comparison when asked this event:
Unit - A unit Is issued an order targeting an object
(Issued order) Equal to (Order(move))
however, it isn't working. neither is order(follow).
Does anyone know why?