man, sometimes I am ashamed by myself ... :)) I checked like 1h posts and everthing I even started making the spell in JASS; and the problem was... the darn little problem was the techtree... it required that and I didn't check it off. now it works. Thanks! :oops:
Hey guys! Me again, learning little by little thanks to you all.
I am stuck on this: I have an unit that needs to cast statis trap around himself or on attacking player position.
So I made a custom unit, and gave him a custom ability "Statis Trap". I guess it is based on the which doctor's...
it might be 20y old, people may still learn from this thus the existence of the thread.
I changed all the gameplay constants everything with guard; I even made a trigger to disable AI guard position; and they don't move back this time but they just stand still, which is worse because if they...
I also had this problem fixed with guard distance changes in cons gameplay but now if you order a unit to attack move a region, and somewhere down the line he has a target and that target dies, they just go back; they don't continue to get to the region which frustrates me a little bit. Need to...
yeah! nice and I can trigger the spell to not be albe to be cast on units without or with 0 mana. thanks.
Quick question. Is it possible to select all the indexes in an array?
I have some arrays for creeps
Set CreepType[1] = x1
Set CreepType[2] = x2
...
I want to make a condition like...
After I finished my alpha version of the map I wanted to try it publicly so I protected it with Vexorians optimizer. The weird thing is that some important triggers from the system work and some don't.
For instance first wave of creeps spawn but the second (second trigger) doesn't. and I can't...
ok one more question and then I'll stop for a while :)
(I appreciate the answers btw and I try to only post if I don't find answers somewhere else...)
so one of my lack of knowledge problem now is this:
I have a generic trigger of an unit casting an ability. I need to make something happen to...
If the admins don't mind I'd like to keep this thread opened for further questions; For instance I lost 1h already trying to figure out why an animation doesn't stop after a spell is cast.
ie. Healing spray casted by a hero-type Jaina, after the 3'rd wave of heals is gone the animation keeps...
I found the problem. It was an integer problem. I don't know how efficient it is to make so many "OR" conditions (i'll have like 30 bosses in the game) but for now it will do. Again you're awesome thanks!
Set WAVENUM = Round
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((WAVENUM Equal to 5) or (WAVENUM Equal to 8)) or ((WAVENUM Equal to 10) or (WAVENUM Equal to 13))
Then - Actions
Set CreepAlive = 1.00
Wait 0.50 seconds...
that sounds interesting if I will have bosses only on lvls divisible by 5; but that makes the game predictable and I don't particularly like that. However I managed to create the first 4 waves of mobs + 1 wave of boss thanks to your help guys. But when I try to make the condition "OR" it doesn't...
yea I thought of that, thanks for the fast reply btw (wow), but I need bosses for lvls 5-10-15, etc. any way I can make an "if WAVENUM = 5 or 10 or 15.." kind of trigger?
Hello good and kind community. I started making a new wc3 map, you know; to wrap my head around some triggers for old times sake.
I am trying to make a hero defense map so I did the terrain, the storyline, spawn locations, creepwaves, items all that.
I am currently struggling with this:
I have...
a
If you use the option with the Storm Crow ability yes the unit will fly and by fly I mean It will have height and will be able to pass over trees and water and such but in a normal walking animation with a shadow on the ground.
I still don't know if you can make it hoover or not. Basicly...
Yeah you actually helped me did figure it out.
I thought that that action makes all players in the (Integer A) to loop action at once.
not loop action per each player.
now I know thanks
that was the problem ! Thanks dude. I used the option describe above but instead of Disable visibility[(integer A)] I used Disable visibility (last created visibility). Now its fixed thanks man