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It's becoming more and more popular by the second! It started off as a French-only site but is now open to North America and other countries. Now you'll see it everywhere on forums, blogs, etc.
Create a brute and pitch...
I've searched the forums but i couldn't find a valid answer to what I want for my save/load in my rpg...
I'll need:
- Hero Level
- Hero Type
- Items in Hero's Inventory
- Gold
- Lumber
- Hero EXP (if possible)
Basically, I want the save/load code system from "Defi4nc3's ORPG". It...
how could i make it so the explosions don't climb up walls?
i guess i'd have to change the whole "shockwave" concept...
and also... what i meant with the item pick-up event was:
There are power-up items that are left behind from destroying blocks, as in the game Bomberman (in the...
I am currently making a Bomberman-type map...so i need some help with some triggering...
A unit dies of X type, it creates 4 shockwaves, one to each of these directions: up, down, left, and right.
Exactly like how bombs in "Bomberman" explode; shockwaves are sent from the position of the...
k peeps...
i got kinda an extremely basic map version of evasive tactics which i like to call the "frame"
it will show you a little bit of each: abilities, terrain, units, gameplay, items, and triggers, the way i would like them to be...
abilities: Only got 3 done...more to come up...
yea, i just played a game called "Hide and Seek" on battle.net
it is simple: just edit the civ structures to have the ability to load and unload...
and have a neutral comp own all the civ buildings and just give control at initialization! easy as pie.
I am officially starting the map...
nice suggestion, stavius
I had something like that in mind, where there are planes (no true sight) and you have to sneak around, along with infantry, vehicles and towers. But, having one area with just planes would be interesting :cool:
Is it possible to make it so you can hide in...
o ic...well i wont be workin on anythin today so he can work for your map its fine with me :)
tommorow, however...
hmmm....the poll votes aren't good nor very bad...4 for "no" 2 for "yes"...
probably when the first release is out things will change...
sry bout the double post...
Thanks :D
NiKaNoRoU_GR, i suggest you post the suggestions here, im getting lazy (lazy in the mediocre way O.o) and tired these days...even to log in :rolleyes:
and stavious, i am 100% positive that my 2nd outline of the game will be more interesting and fun than my basic "destroy...
ok, ill add stavius to the list
Thanks alot! :D
"Abilities" layout now created and shown under "Items" catergory.
"MAP STATUS" is added. It will tell you what is goin on with the project currently (and possibly, sadly, could show if the project is abandoned :( )
"Objectives" are now...
I have applied you, NiKaNoRoU_GR to both terrain and quests positions!
Thank you for supporting my map concept!
EDIT: woops forgot to add that you are also in story position :rolleyes: and also note that although it looks like you have 50% of the project on your hands, it won't be much...
cut myself 10 times.....my fingernails :D
Would you rather be stuck with your mother for the rest of your life or be stuck with your father for the rest of your life?
Once a man flew into garbage fighting a kangaroo mormon, who exploded without any reason, but he didn't remind his mom about the Sandwich because demons eat bologna and crud muffins. The boobies flew off into a dark destroyer-drone-of-doom and chain guns attacked themselves forever. The funny...
Maybe i could change the objective. instead of just destroying one workshop, there could be specific units you have to kill which are randomly placed anywhere in the base, so you have to kinda scour the base for them.
eg. special unit = peasant
4 or so peasants are spawned in random...
From the same creators of the Tetris Block video, "Mega 64" does another hilarious thing...this time on metal gear!
http://www.youtube.com/watch?v=FcN18MZ8lCY&search=mega%2064