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  1. Z

    How to create and kill doodads with triggers?

    Hey guys, I have these custom Magical Runes doodads that I want to kill when an event happens. But I can't find an option to create or kill doodads in the trigger editor. I can only create/kill destructibles, but magical runes are not destructibles...So how do u do it? ty!
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    How to make a skill passive?

    @Zealot Yes omg this works, however not completely.... I can't seem to get the mana cost working. Both the Orb of Lightning mana cost and the Black arrow mana cost doesn't seem to do anything. I can't even trigger it to deduct mana. I tried: (I set it to 135 mana cost for testing purposes)...
  3. Z

    How to make a skill passive?

    For some reason, even if i set the text order string to None (I set all of the order strings to none) it's still castable and autocastable. It didnt change anything ='(
  4. Z

    How to make a skill passive?

    Hey, I have come across a huge glitch that makes a skill of mine work even though it is not on autocast or being activated. I've tried to fix it for ages, but now I guess I'm just going to flow with it. Is there a way to make disable autocasting, and disable normal casting? My skill is based...
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    Using Waygates

    @WaRRioT @WaRRioT This is because you haven't created any regions. Once you have created a region, the check box will be enabled and you can select one of your existing regions. I had this problem before too...luckily i figured it out myself =) good luck
  6. Z

    skill works even when it's not activated

    Yes, stuff like that. Is there a way that I can turn my Vampire Bite skill to a passive one?
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    skill works even when it's not activated

    @13lade619: An activateable passive is an autocast...isnt it? So that's not really passive...I needed a passive skill that you can't click, or an autocastable ability that works only when cast. Nope, there's no stat box that says "always autocast". Btw, I did edit in red saying that it's not an...
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    skill works even when it's not activated

    @Scary Nachos: I've tried using the orb of darkness. However, being an orb effect, it's an item ability meant to "mask over" the normal attack. When made into an hero skill, it doesn't do any damage on cast. Yes it works, but no damage at all. It doesn't even give bonus damage to normal attacks.
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    Twilight Abilities

    Edward Cullen Wind Walk Just a normal wind walk. Because Edward Cullen is apparently very fast =) Okay here are some abilities that i think you should apply to all vampires... Blood Thirst If there is a unit is below x health and is within x range of a vampire, the vampire smells blood and...
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    skill works even when it's not activated

    1. no offence but wtf? that doesnt make it a passive skill...by passive skill i mean like no autocast and you cannot actively target the spell. 2. My bad...my skill is based off the neutral hostile black arrow...sry u got confused...I've actually tried basing off both the item (orb of darkness)...
  11. Z

    skill works even when it's not activated

    Okay... I based a skill off the ability "Black Arrow". It's all fine ...except that...because it's based off an item ability, it's set to be activate all the time...(that's my theory) *EDIT: It's not an item ability, it's the Neutral Hostile ability...my new theory is that computer controlled...
  12. Z

    damage a unit which a Hero has casted an ability on

    My abillity does no damage A damage detection system wont work because: 1. My ability does no damage ='( that's why I'm trying to use a trigger to include damage. I can't find a field which determines how much damage it gives. Even the field which says "damage bonus" doesnt give bonus...
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    damage a unit which a Hero has casted an ability on

    Hi, I have a problem... I can't write a trigger which does something like this: Event: Vampire Lord (my hero) casts Vampire Bite (my ability) on a Unit Condition: --- Action: the unit which got bitten will receive x amount of damage. By the way, my ability casts a temporary buff on...
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    Problem with creating an ability similar to Broodmother's "spawn spiderling"

    Hi, I wanted to create an ability similar to the dota hero Broodmother's "spawn spiderlings" ability. I called it Vampire's Bite. Except, instead of being an active skill, it is a passive skill that is applied with each attack. Everytime my vampire attacks normally, it injects the venom...
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