Hey guys,
I have these custom Magical Runes doodads that I want to kill when an event happens. But I can't find an option to create or kill doodads in the trigger editor. I can only create/kill destructibles, but magical runes are not destructibles...So how do u do it?
ty!
Hey,
I have come across a huge glitch that makes a skill of mine work even though it is not on autocast or being activated. I've tried to fix it for ages, but now I guess I'm just going to flow with it. Is there a way to make disable autocasting, and disable normal casting? My skill is based...
Okay...
I based a skill off the ability "Black Arrow".
It's all fine ...except that...because it's based off an item ability, it's set to be activate all the time...(that's my theory)
*EDIT: It's not an item ability, it's the Neutral Hostile ability...my new theory is that computer controlled...
Hi,
I have a problem...
I can't write a trigger which does something like this:
Event: Vampire Lord (my hero) casts Vampire Bite (my ability) on a Unit
Condition: ---
Action: the unit which got bitten will receive x amount of damage.
By the way, my ability casts a temporary buff on...
Hi,
I wanted to create an ability similar to the dota hero Broodmother's "spawn spiderlings" ability. I called it Vampire's Bite. Except, instead of being an active skill, it is a passive skill that is applied with each attack.
Everytime my vampire attacks normally, it injects the venom...