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  1. Z

    How to create and kill doodads with triggers?

    Hey guys, I have these custom Magical Runes doodads that I want to kill when an event happens. But I can't find an option to create or kill doodads in the trigger editor. I can only create/kill destructibles, but magical runes are not destructibles...So how do u do it? ty!
  2. Z

    How to make a skill passive?

    Hey, I have come across a huge glitch that makes a skill of mine work even though it is not on autocast or being activated. I've tried to fix it for ages, but now I guess I'm just going to flow with it. Is there a way to make disable autocasting, and disable normal casting? My skill is based...
  3. Z

    skill works even when it's not activated

    Okay... I based a skill off the ability "Black Arrow". It's all fine ...except that...because it's based off an item ability, it's set to be activate all the time...(that's my theory) *EDIT: It's not an item ability, it's the Neutral Hostile ability...my new theory is that computer controlled...
  4. Z

    damage a unit which a Hero has casted an ability on

    Hi, I have a problem... I can't write a trigger which does something like this: Event: Vampire Lord (my hero) casts Vampire Bite (my ability) on a Unit Condition: --- Action: the unit which got bitten will receive x amount of damage. By the way, my ability casts a temporary buff on...
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    Problem with creating an ability similar to Broodmother's "spawn spiderling"

    Hi, I wanted to create an ability similar to the dota hero Broodmother's "spawn spiderlings" ability. I called it Vampire's Bite. Except, instead of being an active skill, it is a passive skill that is applied with each attack. Everytime my vampire attacks normally, it injects the venom...
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