Search results

  1. N2o)

    Flash Variables

    Just a quick question: Can I store a function within a variable and array, so i can call it back later with it arguments. e.g. function func_Hiya(Name) { trace(Name); } var Test = new Array(func_Hiya(),func_Lol()); Test[0]("N2o"); I assume i can ask this here.
  2. N2o)

    Lottery

    This is a flash game made by me, and the only decent enough thing i've made in flash to show anybody. Anyway here it is: Lottery This game, simulates the lottery, for those who don't know what that is, it is a game played by a large percent of the adult population of the UK. Every week you...
  3. N2o)

    Not auto attacking

    How do i make a locusted unit not auto attack but still be able to attack, i want it to attack ground in a random area but instead it always auto targets the closest enemy to it.
  4. N2o)

    PacmaNNN

    This is a little minigame i made to satisfy myself but got bored with it after 9 Levels. It is a pacman type game but with 2 heroes to choose from(un original but supposed to be 6). You have to collect the coins for each level. The map is unprotected and can be advanced or used for something...
  5. N2o)

    Ability Help

    i really must be stupid, but i can't find an ability with a projectile that can be edited to deal just damage, can somebody help.
  6. N2o)

    Loading Units

    Just a quick question, when WCIII loads your map does it load every one of the premade units or just every one referenced/created on the map(in triggers, preplaced, summon abilities, etc.)?
  7. N2o)

    Computers Attacking Neutral/Allies

    Just wondering if anybody had any methods to make a computer player attack a player which is neutral/allied to itself. and before you think "OMG -.- whhatt a noob" using unit - order *computer unit* to Attack *Unit* doesn't work.
  8. N2o)

    Disappearing Buffs

    I created an ability with a buff, it's instant cast and it buffs yourself (the buff itself does nothing, but is used in triggers.) It works fine on my units but it wont work on my heroes. So i thought hmmmm, ill make it a dummy ability and trigger it so a dummy unit casts an ability which puts...
  9. N2o)

    Local Arrays

    I have a unit array in my trigger-enhanced spell and i wanted to local it i tried "local unit udg_Dummy[0]" and "local unit udg_Dummy[1]" but they came up with errors. How do i localise an array properly in GUI custom script, and null it?
  10. N2o)

    Combo Help (Not WoW style)

    Im seeing how succesful i can be at making a 2D platform game in WC3, and i might do it as a future project, but something i was wondering about is Combos. You know how in lots of fighting platform games, correctly pressing a number of keys one after another, will cause your character to do a...
  11. N2o)

    Competitive Maze (Name in Progress)

    My new project. I hope i am the first to step into this new genre, it will (hopefully) add a whole new twist to mazes, But i need ideas, ideas and more ideas to make it successful. Anybody who comes up with an idea i use or partly use i will ask for their Bnet name, and they will be able to...
  12. N2o)

    Alpha Skinning Help

    In responce to reading Orc_Tamer's Alpha Skinning for PhotoShop, How do i alpha skin exactly? It doesn't explain how to alpha skin at all, just to "edit" it, I've tried 2 Things, Adding to the alpha selection and brushing out the things i wanted to remove. Neither Worked, so can somebody...
  13. N2o)

    Help with Buffs!

    I have a triggered ability that relies on "Has Specific Buff". It was working fine 2 versions ago but for some reason now it doesn't. I have checked most of my code and i'm sure its ok, the only thing i see differently is that my buff icon doesn't appear. here are my triggers which concern it...
  14. N2o)

    unit triggering help

    All i need for this is to know if there is a predefined unit reference (triggering,entering, etc.) for the *unit* in this code A unit come's within x of *Unit* and if there isn't, how to get around this problem, that's because i want to make a tig map (like classic tig little children play)...
  15. N2o)

    Poison/Searing Arrows Help(Ability)

    What is the event for searing arrows. I made an ability, poison arrows, based on that and i want a 20% chance for it to slow down the enemy or the poison to effect him. The problem being is that my trigger that i used to do this doesn't run to start with. Current Trigger: Poison Arrows...
  16. N2o)

    Dialog/Unit Help and Explanation

    I was thinking about doing a Final Fantasy Style Game with different units and w/e. So i made a dialog that could show infinate units and give me a maximum of 6 units per side. well thats the idea. For some reason however if i press next on my dialog to show more units then it goes onto player...
  17. N2o)

    Aggro Discussion/Techniques

    Hi i am making a hero map. It isn't an aos because the hero's work together vs computer creeps. Player 1 has a top down view to advise them. Now my map will be really boring and easy in my opinion if i cannot incorporate an aggro system. My idea would be using an integar for each player and...
  18. N2o)

    A question about leaks.

    I have read a few Memory leak tutorials, fine, but some things they don't make clear. will this leak? Unit - Order Feral Explosion 0038 <gen> to Human Blood Mage - Flame Strike (Center of SP9 <gen>)
  19. N2o)

    Help with Generic Variables!

    Hi, i'm making a maze map and have needed help once or twice before so i decided to join this forum. The thing is i want to make my map to see a player name and recognise them as admins. I made a global variable called admin, but i think i need a generic one so i can make more than one person...
Top