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  1. J

    Evolution Help

    How can I make a unit "upgrade" to a new unit? Example, I want a footmen to upgrade to a Knight, but I want the upgrade to have a cost [50 gold]. How can I do this? It doesn't have the "Upgrades to -" area in the object editor.
  2. J

    Music Variable?

    Oh crap, I thought you were him :T My bad... -.-'
  3. J

    Village Tree Wall (Summer) model?

    Oh Alright thanks! :D
  4. J

    Music Variable?

    -Use 'import sound' button at top to import the mp3 file -Right click on the name of the mp3 file in the sound list on the left side of the window -Click on 'use as music'. This automatically creates a music variable using the mp3 file as the music that can be used with 'Play Music' type...
  5. J

    Music Variable?

    Then import it again as music :)
  6. J

    Music Variable?

    mp3's should work for sound. Import an mp3 file then right click, then import as sound.
  7. J

    Village Tree Wall (Summer) model?

    I want to use the model Village Tree Wall as a unit. Where can I find this model? I already checked in "Doodads", "Destructibles", and "Units" but it's not there.
  8. J

    Making units follow a certain path?

    Ahhh thanks!! That worked really well!! :D
  9. J

    Making units follow a certain path?

    Is there a way I can trigger them so that they avoid the grass regions? I really want a boundary. I have 2 regions. Test1 & Test2. I want the units being spawned in Test1 to move to Test2 without being able to go on the grass. The cobble path from Test1 to Test2 is a maze. Here's my trigger...
  10. J

    Making units follow a certain path?

    I've never played any maul games so I have no idea what it is. So let's say I made a maze with a cobble path. It's the same terrain height as the grass beside it. How can I make units only walk on the cobble path and not on the grass?
  11. J

    Making units follow a certain path?

    How can I make spawned units walk only only a certain terrain? Like for example, I want this unit to walk only on cobble path and not on the grass. How do I do this? o.0
  12. J

    Epic Boss Battle

    Oh alright thanks!! :D Uhmm... my only problem right now with my map is the AI Boss... I have no idea where to start and what to do... I'm starting to consider making it player controlled but that would really suck :'( I'll try, but what else is there? What other class roles? I can't think of...
  13. J

    Loading units in a building skill?

    Ohh Alright got it thanks :D
  14. J

    Loading units in a building skill?

    How can I make a unit be loaded into a building? I already tried giving ALL the load ability in a certain building but it still won't let my unit in. I also gave it the unload ability as well but it still won't load the unit.
  15. J

    Unit Shooting While Moving

    How can I do this? Like I just want the attacks to be normal catapult projectiles. Is this a trigger? o.0
  16. J

    Unit Shooting While Moving

    My plan: I created a tower defense style part of my game where there's a path that mazes through a town (different terrain [Cobble Path]) and catapults follow those paths. The problem is the whole area is the same height, and I want to keep it that way, so is there a way that I can make the...
  17. J

    Unit Hero Cast Spells He doesn't Own

    Ahhh alrightt thanks!
  18. J

    Unit Hero Cast Spells He doesn't Own

    No, like with triggers. Can I use triggers to make a hero cast a spell he does not have? So from my example, can I make that hero cast "Doom" on a different unit even though it's not in his skills list? His only learnable skills are Devotion Aura, Unholy Aura, Avatar, Reincarnation, Stats (max...
  19. J

    Unit Hero Cast Spells He doesn't Own

    For example, I can only put 5 skills/spells for a hero right? So let's say those 5 spells are Devotion, Unholy, Avatar, Reincarnation, Stats. But I want the hero to have more skills/spells. And since this is going to be computer controlled, can I make him cast a skill/spell that's not in his...
  20. J

    Unit Hero Cast Spells He doesn't Own

    How can I make an AI Hero cast a spell he doesn't own? If this is by trigger, can someone please give me an example so I can use it as a guideline? Thanks :D
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