Just like new races and classes in an RPG, FPS are in the realm of possibility for Blizzard, and everyone wants to try it out. And, what makes you say that the SC2 FPS are going to suck? and
Btw, it's UBERlisk not ULTRAlisk. :rolleyes:
And where are you getting this conclusion from? Grammar, punctuation? Perhaps he/she is a great programmer, one that doesn't know English well enough to find typos and whatnot. AND He/she is not asking you, specifically, the great Legacyspy to read/help/lick him/her with his/her map. What if, I...
Or instead of making a "small scale map"...he/she can attempt to make a great map, learn a couple of things from doing it, fail, and in the end, become a better mapper overall. What's the harm in that? :rolleyes:
And what kind of person would want to make a small scale map anyway? The world...
Why not just have a dummy unit cast invisibility on the dreadlord when it casts windwalk? And btw, you should use the event - A unit starts the effect of an ability instead of casts an ability.
Make the dummy go to an unused race such as neutral extra and grant it Player - ally with full control with the player who's turn it is. Skippy's way is easier though. Just remove the ability select hero/item. That's the effect that creates the arrow. You want to make an item called Select Hero...
Perhaps the hero is a dummy unit with only the select hero ability. When someone uses the ability on it while it is their turn, it creates the real hero for you.
Event - A unit starts the effect of an ability
Conditions - Ability being cast = Select Hero
If - Triggering unit = Axe dummy
Then -...
It's okay, I don't mind if it's MUI. Personally, I don't see the big deal of not being able to cast a spell for multiple units at once. It's not like your going to be controlling 14 heroes anyway.
-Edit- Well, the trigger works once, but after it kills 1 mine it stops working. After a few...
Basically, NewGen is just an extension to WE that helps do things easier and bypass some of the limiting stuff that blizzard included, such as doodad limits or terrain palettes.
http://www.wc3c.net/showthread.php?t=90999
You know...you could search up the answers on Google. Most, if not all your questions could be answered in this website. You should learn how to do it there, or at least copy and paste the triggers you need to your map. Sorry if this response strikes to you as rude...
The thing is, I don't know jass, and I would rather not learn it because it'll probably take awhile to learn it (at least for me), and SC2 is coming. I heard it uses another scripting syntax so I'd rather spend my time using the humble GUI.
Is there any other alternative to shifting the arrays...