Not quite sure where to start. I have been developing my War3 custom game for many years, project stopped as now I run my own, very successful business based in UK. I have had an initial discussion with few big game developers and they like the game idea. Because I am a very serious and...
Hi there.
I am in the process of making a Heroes of Might and Magic 3 map. I know there's hardly any community left in Warcraft 3 and it will be lot more likely it will go down rather than up, but just in case if Warcraft 4 comes out in the next 60 years when I am still alive I might be able...
I am trying to make my own resource system. Lumber, gold, stone etc etc with all resources stored in variables. Gathering works fine, though I did it my own way. Now the construction part. Instead of creating a new trigger for each player for each building I am thinking of making a table that...
I am trying to implement more than 12 upgrades in one structure. In the first place idea was to create a dummy unit below the main building and sub ability added to both of them, in the first one that switches to the dummy one, and in dummy a reserve. Technically it would work that way, however...
Here we go. Here's as it follows;
- it is my own map I need deprotected and I can prove map is mine,
- old hard drive broke and data recovery company asks for 550 + VAT GBP to get data back,
- I need an expert who will deprotect it keeping scripts GUI, seen on d3scene that it is possible,
- I...
When Ghoul 'attacks' the tree in order to gather wood tree instantly becomes blighted. Is there any way to create reversed process. For instance, Wisp that gathers wood instantly deblights same tree?
Set Moti = (Current research level of Builder Motivation 1 for (Owner of (Casting unit)))
For each (Integer Moti) from 1 to 15, do (Actions)
Loop - Actions
Set Temp_UnitGroup = (Units owned by (Owner of (Casting unit)) of type Builder)
Unit - Add +200 hp for builder to...
Let's say there is an ability which's effect starts ONLY at level 10 and has a chance to cast a few effects on the target, that's why it needs triggering.
10 - 30%
20 - 37.5%
30 - 45%
40 - 52.5%
50 - 60%
60 - 67.5%
70 - 75%
80 - 82.5%
90 - 90%
100 - 97.5%
I don't need triggering...
I made a hero ability that was meant to provide spell immunity. It doesn't. If I must trigger it, please tell what to add, as I did added Dryad passive and is still targetable by spells. Thanks.
Just stopped working, never had ANY problems with this before. All triggers with such event just stopped working out of no where. Overtriggered game or what? New tiny patch? Anyone else experiencing such a dodgy problem?
I set my melee summoned unit (not by trigger - in object editor) acquisition range to 20k. It's melee attack range is 50, it's locust unit. It does work, at some point. When target is visible in range, it does not attack by it's own, only when ally is attacked within this 20k range. Any clues...
It's not one of those questions 'how to host?'. I was trying to host a game, but nobody have been joining it. I've heard about opening and closing slots as a part of refreshing process, that didn't worked tho. I downloaded some sort of autorefreshing software, still nobody joining. I asked few...
Rebuild Healing DG
Events
Conditions
Actions
Set PositionOfDG = (Position of AncientDG)
Set TempRebuildGroup = (Units within 300.00 of PositionOfDG matching ((Unit-type of (Matching unit)) Equal to Dummy Rebuilder))
Custom script: call...
Any time any structure is at certain hitpoints it's burning, or at least is providing a burning sound. How can I prevent a specific structure, not all of them from doing this?
http://www.youtube.com/watch?v=d1lO41p7HFE
I am a motorbike riding instructor. Please help me locate this video in any better resolution, I tried nearly everywhere. Thanks for any help.
Is it somehow possible to give banished unit attack ability? What I am actually after, is to create a unit that can be targeted by spells and magic attacks but invulnerable to psychical attacks like towers and heroes. Cannot be a flying unit classification.