Search results

  1. A

    need trigger for items system

    bump come on people there is surely people who know how to do it out there !! The Weadar drag and click system, the AAA inventory system, many bag system use the (condition or event) when you move an item other another one in this case the bag (item)... where can i find this condition or...
  2. A

    need trigger for items system

    hi and thanks for reading, i need help with how to make the item system, i need the event used or the technique used to detect that an item is moved to a location in the inventory, or moved on another item to swap position: like in the backpack system where when you move an item in your...
  3. A

    System Extended Inventory System

    Need info Hey Tom Jones, excuse me but i need info about the backpack system, i use gui only but i would like to make my own system, a very very simple and noob system. i want to store the items into another unit as ability, so they will be able to store 12 more items, the stored item won't...
  4. A

    1 little leak question, 1 resource use idea

    thinking about ideas 1) well you could use lumber for cast spell upon your map... spell that slow all creep, or harm them, or give bonus to your tower. 2) you could use lumber as a cost to build or upgrade tower, elemental tower would need lumber ressource more than gold ressource, and...
  5. A

    Random Start Zone Vacancy

    There is a fatal flaw in you system :( , you never check if region or number is allready given, you only randomly distrube random number. here is an example: first loop random number = 7 Set PlayersStartRegions[1] = Places[7] Set tempRegion = Places[7]...
  6. A

    Random Start Zone Vacancy

    hi i think there is an easier way to solve it you define the region at first: region[array] = region (1 for each region) RegionNumber[array] = integer (1 for each player) TempNumber = integer PlayerOk[array] = boolean (1 for each player) triggers: ini Events Temps -...
  7. A

    what's wrong with loop??

    hi everyone, i don't understand what's wrong with the trigger function "loop" , it is so sensitive that a little change in the trigger make it instantly bug, is there some hidden things about loop in gui, are they buggy? or is there so limitation in the way they function? here are the...
  8. A

    System Replace Terrain

    :) what i mean by take (2) is that some terrain like loarderon use 2 memory the 5 loarderon tileset use alltogether (10) while some terrain like sunkenruin grassysand, sand, Ashenvale vigne, leaf use only (1) each. there is allways a number attached to the tileset icon in the editor and that...
  9. A

    (Leak and Lag) Is this trigger ok?

    thank for your time Well kingkingyyk3, i don't have problem with the We because i create all the destructible tree in Game at map start... Sajberhippie sorry not to be precise, so i add this: what happen when u create 6100+ tree(loarderon summer) hide them, then create 6100+...
  10. A

    System Replace Terrain

    hi i need to change terrain in my map hi Troll Brain and Romek... :D i am interested in the terrain limit, you said no more than 16 terrain (some terrain take 2 other take 1, but the limit is 16) ok is the 16 limit, the limit off terrain displayed at the same time, or on the same map...
  11. A

    System Artificial's Recipe System

    how to make it compatible with Bag system? for example you carry bag in you inventory that stock item, so in the end you have more than 6 items carried by yourself...:) is it possible to check all item carried (even in the bags) to create recipe, and if so is it possible to create recipe...
  12. A

    (Leak and Lag) Is this trigger ok?

    Bump ^^ hum not much comment.... so i guess the trigger don't need to be perfected, or maybe my explaination aren't good enough? anyway i would like to ask something more: 1) what is the max number for an integer in gui (to avoid lag or bug)? 2) what is the number max of destructible...
  13. A

    Need help on ammo trigger.

    this is how you do... create a unit (marine) with attack 1 (knife melee) u set as u like and attack 2 (gun ranged) same you put attack activate 1 only you create an upgrade call ammo wich activate attack 2 only and require a unit (dummy unit) dummy unit has no shadow, child model, size...
  14. A

    Non-controllable workers to work!

    hum look like i can't post the map ok i made a mini map doing what you want i spent 10 minutes so it is pretty un-neat, but maybe it will inspire you or help you do better. since i can't post the map here are the trigger (they should be polished!! these are fast made trigger, very bad...
  15. A

    Changing terrain back to how it was at game start

    hi look at my post: (Leak and Lag) Is this trigger ok? my trigger does what you are looking for... if u don't understand i can explain to you more in detail, you only need the part that scan terrain and add them to point variable :) don't do map ini, do it at elapsed time (if it take a long...
  16. A

    (Leak and Lag) Is this trigger ok?

    the first trigger run only once at start of game and the text display only once at the end of the trigger ( if integer A 181 and integer 181) display text. so it show only once the text ps the first part i might slow down a bit but i don't think it really lag, the real issue is when the...
  17. A

    (Leak and Lag) Is this trigger ok?

    hi all and thanks in advance for your help and comment. i am an average or basic triggerer since i can't use Jass, and i am not very familiar with memory used by trigger, so i would like to check with you all if these trigger are ok, or if there is a way to improve them.... please i don't...
Top