Ahh, yeah, I see your issue. I encountered that on a project I created years ago; DoT abilities would become OP compared to single target abilities.
Another way to do it through data (may be painful) would be to have each damage effect apply a damage response buff to the unit, which has 1...
Again late, but it would seem as though you are overlooking the fact that you can use attributes and buffs to increase damage by a % as it stands. you can set it so a point of "intelligence" increases spell damage by 1%, or strength increases physical damage by 1%. Really, you can turn any...
random, thing to add; but I realized that I never posted my SC2 project here. I keep it most up to date on my forum, www.chao.forumclan.net Though, I truly do not update what I have done often enough. Changelogs are for people who would rather talk than do.
Anyway, SC2 CHA is out; called...
Because in America, it is a fact that drugs cause more social and economical problems than alcohol.
Ohh wait, I too just made a completely wrong statement.
This proves that spending hundreds of millions of dollars on helping addicts and regulating drugs, can accomplish a lot more than tens of...
Ahh yes, The map is currently published on the NA server, under the name "CHA-Alpha"
My account on battle.net is Flurgenburg #920 (Originally my brothers account)
I will be getting my own account for HoTS though, and be back to Glorn2; so dont want to use up the good map name yet.
Also, just...
Anyone with accounts on the hive or sc2 mapster may have seen this; but I am posting it here also. Need all the publicity I can get... and feedback.
Custom Hero Arena:
This is a classic hero-arena style map; with a lot of advanced options. That is to say players are spread into 2 teams...
http://www.hiveworkshop.com/forums/maps-564/custom-hero-arena-revolutios2-final-181986/
There was an "original" version of the game, released about 6 years ago. It was pretty basic, and terribly imbalanced. With permission, I edited that version of the game for a year. I came to the...
This map is finished, finally. 100%, done.
http://www.hiveworkshop.com/forums/maps-564/custom-hero-arena-revolutios2-final-181986/
You can download it there.
I agree wholeheartedly with with info part. I have never been too good at getting all of the info into a game. I was thinking of a tips system; but then you would still have to play it a few times before you read enough of them for it to matter. I could do a cut-scene intro I guess; that...
If anyone is interested in testing this map with us, lemme' know. We test it a few times a day, and it is a lot of fun with people who have any clue what they are doing. I could use some feedback from people who haven't been playing it right along as it has been updating.
Just to interject, because after a many years of editing, I can attest. Heroes are easy to change, very easy. So why would you want to base the rest of your game on something volatile? If you make a solid backing first, with just a few generic heroes to test with, then your game will have a...
From experience, a 400 level skill adds about 3-4 seconds to the load time of a map, for me. My computer is pretty outdated, but could be considered "average". Assume 1 second per 100 levels. 10 seconds of load time really isn't bad if your map is good.
uhh, that is a good question.. I have been using newen for so long, I cant recall what it adds. I have "allow negative real values" checked, in the FILE--PREFERENCES window. I know you can hold shift and double click to set negative values. Not positive if it is needed to set higher than...