Make a trigger to save the items in variables when he burrows, and one to load the items when he gets back up.
Variables should be set to item-type and range from 1-6 (which is your inventory).
Hope this helps.
Is it a variable you're using? (Well, yeah.. You should be.)
Try to use: Set Variable = (Variable + 1)
Then just do the quest updates for every time you kill a dreadlord.
It's just a lot to take in :)
How would another trigger help? This one runs itself every 0.5 secs, why would it need another trigger?
Even though it might work, you want to know what solves it :)
The creep itself must be owned by one of the neutral players (black), who are also hostile against you. However, I strongly recommend you to trigger up the bounty system.
To make them drop items upon death, simply see the item itself and check the "Dropped When Carrier Dies". Then simply see...
Obsessed with dummies are we? :)
I'm already using an item, could be involved there.
Doing some triggering, will tell the result in a few minutes..
Edit:
Worked out great, just have to add a timer to my triggers in case someone (most unlikely, but you never know) picks up the item twice...
>Do you want the buff of permanent invis for 15 second to happen when you "pick up the item", or do you want the an item, that when you click on it, the effect will happen?
When I pick up the item. I use the "Use automatically when acquired" function.
>also do you want it to be a one time shot...
It wouldn't work anyway.
Remember, I want it to be just like the other powerup items I have. Which means it's a single buff lasting for 15 seconds, rendering permanent invisibility. (Remember the flashing buff icon when playing, players must be warned as it will wear off.)
The thing is, the map I'm working on is fileld with activity and battle. So it would be pointless to have invisibility for two seconds, only to break it again. I want to have it so that the enemy vaguely knows where the attacks are comming from.
For a starter, I've added the permanent...
I'm trying to make an item which upon pickup gives the hero a "buffed" version of permanent invisibility. That is, I want it to work like a Scroll of Haste, but instead give the hero invisibility for 15 seconds (which could be broken temporarily as he attacks, then return to former state).
I...
/Facepalm
My question is, what ability do I need to use with the item? Becuase I tried with Critical Strike (item), and it doesn't want to work (of course), and the invulnerability ability doesn't have the setting "Damage Multiplier"
EXACTLY.
You pick up the item "potion of invulnerability", you use it, and you become invulnerable for about 15 seconds. You know, you get this little effect upon your unit, and you can see this tiny little buff-picture down in your unit information..
I hope I won't have to make a screenshot. :P
Been having some trouble getting this to work.
I've made a script which allows to add an ability to a specific unit which allows it to do double damage for 40 seconds. But the thing is, I want an ability which applies in the same way as for instance the invulnerability potion.
Short: How...
Well, while paused, you could have this trigger which makes the animation, waits for the amount of seconds it takes to cast the animation, then loop it all over again a few lots of times.
Might leak though, I can't say it's safe.. But it shouldn't be much of a problem
That would be lovely!
Else, you just set the event where the player says the line, you mark up a unit group in a region, and kaboom those which does not belong to you. Piece o' cake, mate.