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  1. M

    Help - JASS spell (Idiot Coder)

    Oh my gosh, my thought exactly. XD (sorry Laiev, but that was my first thought) Anyway, the problem is, while yes it technically does move the unit from the yellow portal to the blue port, but then the unit is stuck there trying to move and keeps being sent in the middle of it. Umm...
  2. M

    Help - JASS spell (Idiot Coder)

    Tested, does not work.
  3. M

    Help - JASS spell (Idiot Coder)

    Which one, purple, blue, orange, or red? ^^;
  4. M

    Help - JASS spell (Idiot Coder)

    Ohs, okays. Haha, well, I techinally didn't know >.< like I said in title, idiot coder. Haha, we all make mistakes, take me trying to code for an example >.< lol Edit: also, a suggestion for the timer? XD
  5. M

    Help - JASS spell (Idiot Coder)

    Okay, so I finally got some time to try it. It didn't work, first off, the private struct isn't in a scope or library. There was a few typos mainly the offset functions being called., and shouldn't it be call SetUnitFacing(u, a) not set SetUnitFacing(u, a) Also, after doing those few...
  6. M

    Help - JASS spell (Idiot Coder)

    this is for Laiev also. Okay, if I use the GetUnitsInRangeOfLocAll, it returns a group, how am I supposed to compare each unit to the facing of the portal? And since the position of the unit vs the facing of the portal, effects how it will move them, that means I need to single out every unit...
  7. M

    Help - JASS spell (Idiot Coder)

    Because I need to check which way the portal is facing, if the unit enters the portal from the front, it'll come out the front of the other portal, and vis versa. So I'll be checking the angle between the portal and the triggering unit. Well, I guess I could always add an if then else to the...
  8. M

    Help - JASS spell (Idiot Coder)

    @lorax, okays. Actually I decided to use another function that checks the unit then returns a global integer. @Laiev I'd avoid BJs if I could, but at the moment, I'd just like to get it working in the first place. And locations are needed. Like I said in my first post, I'm trying to recreate...
  9. M

    Help - JASS spell (Idiot Coder)

    Oh right I forgot about the channel ability lol. But anyway, there is no spell effect on the spells. I've also changed up what "p" is, its now a global that is set to "GetConvertedPlayerId(GetOwningPlayer(u)" [u = GetTriggerUnit()] But anyway, I'll try it. Oh also, what do you think about...
  10. M

    Help - JASS spell (Idiot Coder)

    Okay, I found the problem. I forgot to add Trig to the function Init_PY takes nothing returns nothing so it'd become function InitTrig_PY takes nothing returns nothing But then, since the creation didn't work, I just decided to go to BJ, even tho I know its not as good, or at least that's what...
  11. M

    Help - JASS spell (Idiot Coder)

    Alright, so set everything as you said + some extra modifications (name changes and added a condition) Saved fine, but the unit wasn't created. After messing around a little bit, I decided to have another trigger do the creation. But after a little testing, I realized that for what ever...
  12. M

    Help - JASS spell (Idiot Coder)

    Okay, so I'm trying to make a Portal remake into wc3, well, not a remake, but general idea of portal into like, a PvP game, or something. Anyway. I was working on the creation of the portals. And for what ever reason, JASSHelper is saying I have 4 errors. I don't get why these are syntax erros...
  13. M

    WIP Archer Wars: Legacy

    That may be, but I can still post it for when he comes back to life XP :thup:
  14. M

    WIP Archer Wars: Legacy

    Alright, the list is finished. If you want anything changed, either let me know, or change it yourself. If you want actual special abilities for the combos, such as Sevion's liquid fire, let me know. And yes I know the abilities are based off of what it currently has.
  15. M

    WIP Archer Wars: Legacy

    I'm working on a list for you, if its good or not is a different story. But I do have all the combinations, effects are just my opinion and you could put them up for people to make. Personally I like, water = slow, fire = dot, lightning = dmg, & nature = stun, and each effect is effect by...
  16. M

    WIP Archer Wars: Legacy

    @ cleeezzz. Lets see... I say that they don't stack together, well, more like this, if a target is burned first, then iced, the burn is reduced by total chilled. And vice versa with chilled then burned. But if target is chilled, then burned, then charged, it deals extra damage, due to, 1: the...
  17. M

    "Unit bones"?

    @ Weep I would, but for what ever reason, the model editors don't work on my system. That is the main reason I asked :P other wise I'd find out for myself XD @ _whelp Mmm... damn so no constant name huh? That is gonna a pain =/
  18. M

    "Unit bones"?

    Alright, well I've been poking around in the JASS Manual. And I noticed this line of code SetUnitLookAt unit whichUnit, string whichBone, unit lookAtTarget, real offsetX, real offsetY, real offsetZ Now this caught my eye because of, "whichBone". I looked into wc3's GUI, and apparently...
  19. M

    WarChess

    lol alright :P I know you know >.< the link was mainly for other people who don't know it :P ^^; well good luck with that. hahahaha >=) evil, unbeatable AI!! WOOT! XD
  20. M

    WarChess

    Hmmm... While yes I agree that its almost too hard, but I think finding some way for the AI to learn, or at least record information will help improve it. Or even yet, find an open source chess program that comes with an AI, and learn from that AI to build the WC3's AI.
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