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  1. XDogg

    Custom Max model in war3

    Creating custom max model ... I got the basic model down to an Editable Mesh in max 2010 but the model shows up sideways when I import it into the editor. I exported it using OBJ with default settings, and used ObjtoMdx converter. I am following Magos' Modeling Tutorial. What it...
  2. XDogg

    Leaky Special Effect trigger.

    Ok I have a trigger like so: Bomb Level 1 Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Bomb 1-8 (Level of Bomb 1-8 for (Triggering unit)) Equal to 1 Actions Set MyLocation = (Position of...
  3. XDogg

    Unit Buff Trigger?

    Hey I was thinking for a lot of the bombs I made they cast a spell on units before dying. However A good bit of them would work if there was a buff trigger. I know there is a Unit- Remove, or Remove specific buff. Is there a way to do a Unit- Buff though? for example...
  4. XDogg

    Dialog Box Choice Problem

    Hey I'm trying to add in a Choice to chose the hero you want right now its just two (Leaving it open for more later) I got it working so that the hero picking portion works, but its suppose to run the game starting trigger when all players pick... Spawn All Test Events...
  5. XDogg

    Auto Cast ability

    Is there a way to cast a spell on the unit when created? For example. A spell creates an unit, then that unit automatically casts firestorm over itself, damaging units in the radius.. I just need to know the spell portion, I have the spell that creates the unit. The item has an...
  6. XDogg

    Transporting Unit trouble.

    Ok so I got a giant robot your character can enter. Your robot is suppose to lose abilities when you jump out and expire unless you jump back in... I have a glicth though Loaded Events Unit - A unit Is loaded into a transport Conditions (Unit-type of...
  7. XDogg

    Auto Attack

    Ok guys got a quick one for ya.. My hero auto attacks enemies.. yea I like that, saves from a lot of clicking. BUT! I don't like that my hero persues the enemy chasing after them.. is there a way to turn auto follow off? (Makes you click a lot to run back and aviod mines) If I have...
  8. XDogg

    Items that Buff on pickup

    I was thinking how it would be nice to have an item buff a player when picked up and when dropped the buff is gone.. Sort of like a power up that other players can steal. Now I'm not sure if I need a trigger or if there is a spell that I can just edit that is active by default. I...
  9. XDogg

    MultiKill Sounds

    Im making UT sounds in my map .. I got first blood that one was easy.. But im trying to make it when someone kills two or three or four at the same time it says MULTIKILL, DOMINATING etc. So i need a trigger like this: Action: Unit dies Conditions: unit of type "Bomber"...
  10. XDogg

    Beserk Doesnt work.

    Sorry ment Berserk , cant edit titles :P I was trying to create a sprint ability using berserk and when I give it to a unit the buff shows up but no casting animation or special effect happens .. or even the attributes. Since it didnt work I tried opening a new map and putting it on a custom...
  11. XDogg

    Spawn items with inventories

    I ment Spawn Units with Inventories!!! Doh Hey im just wanting to know if its posible to make a unit spawn and have an inventory from the custom map table. Example. Every 60 secs Unit Create "Box" Set Inv for "Box" I know it aint that simple or I woulnt be asking :)
  12. XDogg

    Mine Field

    Ok thanks whom helped me on the Kill Switch thread... I have a somewhat simular situation here but more complex. Description: A unit hits a button and mines spawn in a mine field. (Ex: (Region "Mine01" "Mine02" "Mine03" - spawn individual for now) Now they stay there unless...
  13. XDogg

    Kill Switch

    I am trying to create a trigger where: Unit enters region A Kill All units in Region B I tryed many ways to make this trigger any input?
  14. XDogg

    Quest Trigger and Text Trigger Help

    Ok first things first. I wanted to make a trigger that gives individual players quests... its not really to give them the quest per say, it was to notify them that they complete an Unlockable. When a player killed a certain unit it would give them a quest and Immediately mark it as...
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