Creating custom max model ... I got the basic model down to an Editable Mesh in max 2010 but the model shows up sideways when I import it into the editor.
I exported it using OBJ with default settings, and used ObjtoMdx converter.
I am following Magos' Modeling Tutorial.
What it...
Ok I have a trigger like so:
Bomb Level 1
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Bomb 1-8
(Level of Bomb 1-8 for (Triggering unit)) Equal to 1
Actions
Set MyLocation = (Position of...
Hey I was thinking for a lot of the bombs I made they cast a spell on units before dying.
However A good bit of them would work if there was a buff trigger.
I know there is a
Unit- Remove, or Remove specific buff.
Is there a way to do a
Unit- Buff though?
for example...
Hey I'm trying to add in a Choice to chose the hero you want right now its just two (Leaving it open for more later)
I got it working so that the hero picking portion works, but its suppose to run the game starting trigger when all players pick...
Spawn All Test
Events...
Is there a way to cast a spell on the unit when created?
For example.
A spell creates an unit, then that unit automatically casts firestorm over itself, damaging units in the radius..
I just need to know the spell portion, I have the spell that creates the unit. The item has an...
Ok so I got a giant robot your character can enter.
Your robot is suppose to lose abilities when you jump out and expire unless you jump back in...
I have a glicth though
Loaded
Events
Unit - A unit Is loaded into a transport
Conditions
(Unit-type of...
Ok guys got a quick one for ya..
My hero auto attacks enemies.. yea I like that, saves from a lot of clicking.
BUT! I don't like that my hero persues the enemy chasing after them.. is there a way to turn auto follow off? (Makes you click a lot to run back and aviod mines)
If I have...
I was thinking how it would be nice to have an item buff a player when picked up and when dropped the buff is gone.. Sort of like a power up that other players can steal.
Now I'm not sure if I need a trigger or if there is a spell that I can just edit that is active by default.
I...
Im making UT sounds in my map .. I got first blood that one was easy..
But im trying to make it when someone kills two or three or four at the same time it says MULTIKILL, DOMINATING etc.
So i need a trigger like this:
Action:
Unit dies
Conditions:
unit of type "Bomber"...
Sorry ment Berserk , cant edit titles :P
I was trying to create a sprint ability using berserk and when I give it to a unit the buff shows up but no casting animation or special effect happens .. or even the attributes.
Since it didnt work I tried opening a new map and putting it on a custom...
I ment Spawn Units with Inventories!!! Doh
Hey im just wanting to know if its posible to make a unit spawn and have an inventory from the custom map table.
Example.
Every 60 secs
Unit Create "Box"
Set Inv for "Box"
I know it aint that simple or I woulnt be asking :)
Ok thanks whom helped me on the Kill Switch thread... I have a somewhat simular situation here but more complex.
Description:
A unit hits a button and mines spawn in a mine field.
(Ex: (Region "Mine01" "Mine02" "Mine03" - spawn individual for now)
Now they stay there unless...
Ok first things first.
I wanted to make a trigger that gives individual players quests... its not really to give them the quest per say, it was to notify them that they complete an Unlockable.
When a player killed a certain unit it would give them a quest and Immediately mark it as...