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  1. Ancanus

    Starcraft 2 Pre-Order Price Fluctuating

    EDIT: Deal is off, game is back to $59.99
  2. Ancanus

    Raven's Seeker Missile -> Target Point

    Hello, I'm trying to make the Raven's Seeker Missile able to target a point instead of an unit, but the beam is not working correctly. I've attached testing map as per your convenience. Update: Solved it by changing: Field : HunterSeekerTrackingBeam (Unnamed) Hosting - Host Impact +...
  3. Ancanus

    Call To Arms: Attachments

    Attachments (WIP: 20% complete) Contributors (None yet!) Introduction This tutorial will aim to explain the intricacies of attachments, ranging from placing a Zergling on the head of a Marine to recreating the Uberlisk. Prerequisites Working knowledge of object creation: units, actors...
  4. Ancanus

    New Event Definition / Unit Acquires Buff Event

    Two questions guys, 1) How do you create a new event definition? Instead of specifying multiple events, I only seem to be able to specify actions. 2) Is it possible to detect when an unit acquires a buff with an event a la WC3 style?
  5. Ancanus

    Map Editor Patch Changes?

    Would anyone know where I may find the change-log for the map editor patches? It's a bit unnerving to see the version number going up but imperceptible changes.
  6. Ancanus

    Adding delay before attack

    How do I add a delay to an attack that is about to happen for the first time? (My tanks are able to shoot before their siege morph completes.) I've tried changing Backswing and Random Delay Max/Min to no avail.
  7. Ancanus

    Make Launch Missile effect originate from Weapon

    So, I took a ghost and I replaced his weapon's effect, Ghost - Damage, with a new effect I created, Ghost - Launch Missile. This way, when the ghost attacks, he actually has a visible bullet. However, this visible bullet is originating from his Center attachment point instead of his Weapon...
  8. Ancanus

    Change Units Model's Color

    I've tried changing it in Unit -> Model -> Color with no avail. Does it [not] work for anyone else?
  9. Ancanus

    Make missile detonate upon impact of a wall

    Getting tricky now. I currently have a marauder with it's default weapon using ballistic as a motion phase driver. This causes the missile the marauder fires, to fly in a straight line towards the target. However, if the target moves and the missile misses, if it reaches a wall it just clips...
  10. Ancanus

    Special Visual Effects... without effects?

    Hey guys, has anyone figured out how to create a visual effect, say Archon Damage, without actually causing the damage to the unit? The only way I figure out how to do this is to duplicate the effect and remove the actual damage behaviour.
  11. Ancanus

    Leaderboard sorting

    I currently have a leaderboard defined as: [PLAYER NAME] [SCORE] when I use Enable Sorted on Leaderboard, it sorts my leaderboard by the player name instead of the score. No problem, I switch the format to [SCORE] [PLAYER NAME] But then, it sorts it ascending (that is, the highest scored player...
  12. Ancanus

    Siege weapons behaviour; attack-ground

    [partially solved] Siege weapons behaviour; attack-ground Has anyone found out how to replicate the catapults attack behavior from WC3? It seems like all attacks are auto-targeted and the lack of an attack-ground ability concerns me. Update: Unit -> Weapon -> Effect -> Mover has some...
  13. Ancanus

    Desync one player

    I wish to fight against the tide of cheats being implemented into protected maps. I plan to sneak into my maps triggers that activate when a popular cheat line is inserted and disable the perpetrating fun. I know the rebels will implement their cheats anyways, but perhaps they will not find...
  14. Ancanus

    Removing leaks = not optimal?

    Someone said that using the RemoveLocation calls and equivalents are not good because you keep creating and destroying handles, and that it was more efficient to just clear the variables and use them again. Yet, I see everyone around here always suggesting to use the JASS calls with no regards...
  15. Ancanus

    Bouncing off walls issue

    I have a square arena, with four regions surrounding it: Region 3 R// // // // // // // //R e// // // // // // // //e g// // . . . . . . // //g i// // . . . . . . // //i o// // . . . . . . // //o n// // . . . . . . // //n // // // // // // // // 1// // // // // // // //2...
  16. Ancanus

    Abilities Tooltip Formatting

    [SOLVED] Abilities Tooltip Formatting Beautiful people, I wish to format my abilities tooltip in the following manner: Arrow Tower Fastest to build. Good against magic towers. Bad against siege tower. Instead, it appears like this: Arrow Tower Fastest to build. Good...
  17. Ancanus

    Ancanus's Projects Thread

    Uther Party Ultima-X Little Disclaimer: Uther Party 0.50 originally made by TheZizz. Description: Mini-game map. Most notable differences from 0.50 are the inclusion of new mini-games, bug fixes, balances, secret games, one or two memory leak fixes and many other things. Players: 4 to 8...
  18. Ancanus

    Removing Save Game and Pause

    Is it possible? To remove the save game option and timeouts pausing?
  19. Ancanus

    Hunt System Game

    The game goes like this: Every player gets another player as their target. When a player is killed by his hunter, he's out of the game. When a player is killed by someone else, he respawns. When you kill your target, you get his target. The issue I have is in the writing of the initial...
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