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  1. R

    Leak?

    Thank you for the great answer! And I will remove the "Do nothing" if you say so.
  2. R

    Command Kick Player

    You may use mine. Set Variables Events Map initialization Conditions Set Player[1] = Player 1 Set Player[2] = Player 2 Set Player[3] = Player 3 Set Player[4] = Player 4 Set Player[5] = Player 5 Set Player[6] = Player 6 Set Player[7] = Player 7...
  3. R

    Leak?

    Does this trigger leak? And why? EXPLAIN PLEASE :thup: Movments Events Time - Every 0.05 seconds of game time Conditions Actions For each (Integer A) from 1 to 4, do (Actions) Loop - Actions If (All Conditions are True) then do...
  4. R

    Quick leak help!

    Okey, thanks for the answer! =) And what do you mean with "beastly"?
  5. R

    Quick leak help!

    I'm not sure but... Kill Events Unit - A unit enters **** <gen> Conditions Or - Any (Conditions) are true Conditions (Unit-type of (Triggering unit)) Equal to **** Actions Wait 0.80 seconds Unit - Add **** to (Triggering...
  6. R

    Moving Unit Issues

    Okey, thanks.
  7. R

    Moving Unit Issues

    God bless you DarkRevenant!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! But now the unit gains abilities such "hold position" do you know how I can remove them? And what about the animations?!
  8. R

    Moving Unit Issues

    Uhm, NVM !! It doesn't work with any map! Everytime I use a variable called "Boolean" it stops working!! (The thanks to the boolean some variables should change)
  9. R

    Moving Unit Issues

    God damnit! It was the map... And I tried to disable all the other triggers in it so I could be sure that it didn't "stuck" in an other...
  10. R

    Moving Unit Issues

    Well, I tried the things you said I could do, but it didn't work... The line where counted to the number it should do, so I don't think thats the problem.
  11. R

    Moving Unit Issues

    Well, I will try to describe the functions. The following action is for setting the cordinate called X in front of the unit[PlayerUnit] toward Move(Move is a real variable) with the Facing units facing degrees. Custom script: set udg_X[1] = GetUnitX(udg_PlayerUnit[1]) + udg_Move[1] *...
  12. R

    Moving Unit Issues

    # Custom script: call SetUnitX(udg_PlayerUnit[GetForLoopIndexA()] , udg_X[GetForLoopIndexA()]) # Custom script: call SetUnitY(udg_PlayerUnit[GetForLoopIndexA()] , udg_Y[GetForLoopIndexA()]) There is the move unit function/action.
  13. R

    Moving Unit Issues

    I have created a trigger that looks like this..... This is the stupid trigger that doesn't work as it should do. Events Time - Every 0.05 seconds of game time Conditions Actions Set Facing[1] = (Facing of ***** <gen>) Custom script: set udg_X[1] =...
  14. R

    Need some improvments!

    Why doesn't the event work:confused: function Actions takes nothing returns nothing //============================================================ local unit eu = gg_unit_H000_0002 local real x = GetUnitX(eu) local real y = GetUnitY(eu)...
  15. R

    Need some improvments!

    Thanks WolfieNoCT! I will fix the "errors" tomorrow. :thup:
  16. R

    Need some improvments!

    Hey, I have created a map that is on a early Alpha stage. And I need some help with the following trigger. (It leaks:banghead:) function Trig_ExecuteMovmentRed_Actions takes nothing returns nothing //============================================================ local unit eu =...
  17. R

    Need some help with my trigger

    Thank you for the reply, and I will fix the x, y leaking location. And yeah, it is a few things that is converted from Gui.
  18. R

    Need some help with my trigger

    I'm kinda new to Jass and but I understand almost everything, I think. But im not sure what i need to do in the following trigger to make it less leaky and/or improved. function Trig_ExecuteRed_Actions takes nothing returns nothing...
  19. R

    Hulk3 DotA Wars (1.00)

    Gj with the map, it is quite awesome with the attribute idea:thup: BTW, why don't you just create some triggers that could control the computers? (AI) If so, I will be pleased to try the next version!
  20. R

    Need help with my vJass trigger!

    Huh? Okey, now the unit moves. But not when I want it to... (It moves constantly) EDIT: And it only moves right. It should move forward. (The angle of the unit) I will give you an example, when the unit looks right, he should move right. When the unit looks left, it should move left etc.
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