Does this trigger leak? And why? EXPLAIN PLEASE :thup:
Movments
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 4, do (Actions)
Loop - Actions
If (All Conditions are True) then do...
I'm not sure but...
Kill
Events
Unit - A unit enters **** <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to ****
Actions
Wait 0.80 seconds
Unit - Add **** to (Triggering...
I have created a trigger that looks like this.....
This is the stupid trigger that doesn't work as it should do.
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
Set Facing[1] = (Facing of ***** <gen>)
Custom script: set udg_X[1] =...
Hey, I have created a map that is on a early Alpha stage. And I need some help with the following trigger. (It leaks:banghead:)
function Trig_ExecuteMovmentRed_Actions takes nothing returns nothing
//============================================================
local unit eu =...
I'm kinda new to Jass and but I understand almost everything, I think. But im not
sure what i need to do in the following trigger to make it less leaky and/or improved.
function Trig_ExecuteRed_Actions takes nothing returns nothing...
Hi, I am new to vJass, as you can see...
//Move and rotate the picked unit, make the owner of the picked unit face the same angle as the picked unit and also pan the camera to the units location.
function Trig_Execute_Player_Reds_Unit_Functions_Func002Func005A takes nothing returns nothing...
I have no idea what's wrong with my trigger, all i know is that it leaks, allot!
Execute Move And Rotation
Events
Time - Every 0.03 seconds of game time
Conditions
Actions
Set Temp_Group_Red = (Units owned by Player 1 (Red) of type Mortar Team)
Unit...