Search results

  1. bastanien

    Only Half trigger works

    function Trig_Purchase_Actions takes nothing returns nothing local unit buyer = GetManipulatingUnit() local item Item = GetManipulatedItem() local integer Itemtype = GetItemTypeId(GetManipulatedItem()) //////CRITICAL STRIKE////// if(Itemtype == 'I000' and...
  2. bastanien

    GetItemID/rawcode function ?

    Can i somehow get the rawcode/itemid of a item that is being manipulated ??
  3. bastanien

    local variable disables trigger?

    got a small problem with this trigger, it refuses to work when i set the variable :S <--- Does Not Display Anything function Trig_Purchase_Actions takes nothing returns nothing local integer i set i = i + 1 call BJDebugMsg("lol") endfunction...
  4. bastanien

    Optimize Jass Trigger

    Hello any idea of how i can make this better/faster/more awesome? and does it leak ? function Trig_InitTrig_Move_Conditions takes nothing returns boolean if ( not ( CountUnitsInGroup(udg_SpellGroup) > 0 ) ) then return false endif return true endfunction function...
  5. bastanien

    Pick Every Player Vjass

    hey im trying to learn jass, how should i make this into jass in the cleanest way possible, converting to custom text looks like a pile of **** example Events Map initialization Conditions Actions Player Group - Pick every player in (All players matching...
  6. bastanien

    Homing Missile Trigger

    Hi i'm trying to make a homing missile but it just spins around in circles and being stupid atm, any suggestions of how i should do this:confused: It's supposed to turn slowly to the direction where the target is, so you can avoid it if u are fast enough. SpellUnit is the missile Unit...
Top