You have to login to use the Mapeditor now and since battle.net is down you can't login. The god news is however that this means that the beta part 2 will be up soon! (hopefully)
If he just changes "Equals to" too: "Greater than or equal to" and "Less than or equal to" It will always run step 1 in hes trigger (as 3000 is less than 5000). ;)
Also im pretty sure he has another trigger that runs this trigger.
Make two triggers and turn them on/off when they get the same real that you want.
I could make it into one trigger too if you want.
Tim1
Events
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions...
Yeah. Im going to stand in front of the store untill my mother calls me, saying that my SC2 have come, then i will head back home....
Just so i can watch every one fighting for the last SC2 copys in the shop. Ah, it will be so worth it.
I already have a system that works like that (mine is a bit longer as it needs to check some other things too.) But it has a flaw. It dosen't send the unit back to the middle if you order your unit to move ex up a hill. The unit will try to walk to the top of the hill even if it has to go around...
Im not ordering my Dummys to move. My dummy unit's is in a circle around the Ordered unit and if ordered unit comes witin range of the dummy unit it is sent to the middle.
Also a problem with the pick every unit around, i can only pick a random unit and check it's Custom value, what if it's two...
When a unit is issuing a order (ex walk) the trigger creates a ring of Dummy units around the ordered unit.
If the ordered unit comes within a range of 200 of the dummy unit, it is sent back to the middle of the circle and the dummy unit's are removed.
However to prevent other unit's to be...
No, what i ment is that i want to check if the Dummy (the unit that is the center point of the within Range) has the same Custom Value as Triggering unit (the unit that comes within range). The ordered unit is the one that creates the Dummys (and gives the dummy it's Custom Value)
No im saying that if a unit other than the unit that issued the order the unit that walks close to the dummy won't fire the trigger.
Example:
A unit issues an order => Swapn X Dummy's, Set Custom value of dummy = Unit issued order.
Unit comes witin range of Dummy => If triggering...
Becuse i need the dummy's (there is more then one, around 10 of them) to check if triggering unit go past them. But at the same time other unit's can run past them without fireing the trigger. So if the triggering unit and a random unit run's past the dummy att the same time the dummy will...
I have had that idea to. But what if a group of unit's passes the Dummy at the same time? It won't be able to attack every one.
Here is the trigger btw.
GenerateStopUP
Events
Unit - A unit Is issued an order targeting a point
Conditions
PlayerInbattle[(Player...
Sorry i don't really understand what you mean with that.
I wan't to get the custom value from the UNIT_B (UNIT_B is a dummy unit that im creating from another trigger) and then check if it matches with the triggering unit.
I have already thought about that but it wouldn't work with the trigger...
They also said that the russian could buy the European version, if they do they get acces to European servers and dosen't need to pay a monthly fee.
*Edit
Blue post:
From: http://forums.battle.net/thread.html?topicId=24262386737&sid=5010&pageNo=2
You could have 2 diffrent heroes (one flying and one ground) with different "tree's" and when you morph from Air to ground, hide/pause the air unit and unhide/unpause the ground hero. Also when one hero levels up change the level for the other hero to the same level.