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  1. H

    Disabling/enabling attacks from an unit

    Hello, How can I disable one attack and enable another attack for a unit temporarily? Or alternatively force it to use the second attack over the first attack for a limited duration. Thanks in advance.
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    Increasing max health by percentage?

    As the title says; Is there any upgrade, ability, trigger or some other way to increase unit's maximum health by percentage?
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    Ability for adding hero glow

    Hello, I'm giving some non-hero units a hero glow following this tutorial, but I can't find an ability without any side-effects. If I attach the model to "tornado slow aura" the unit will have a buff no matter what, and if I use the "life regeneration aura" a healing sound is played whenever...
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    Recoloring a model

    Hi, I'm sure there is a guide about this, but I just couldn't find anything. Anyway, I'm trying to recolor immolation model, but it only has grey textures. Where does it get its color, and how can I change it? Thanks in advance.
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    Loops / periodics

    Hello, I'm trying to convert couple of my spells into jass to make them mui. However I'm a total jass noob so I ran into this problem. I have a trigger that detects when the spell is casts, and another that runs periodically (every 0.07 sec). My problem is that I don't know how to combine...
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    Map crashes when loading

    Hello, Today I tried to test one of my old projects, but the map crashes when loading. This happens when the load bar is about at 80-90%, it seems to be loading something for a long time and then it wc3 pops up a fatal error. Can anyone help me with this? What does the game load at the...
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    How to detect a click on item?

    Hello, How can I detect when an usable item is targeted to the item itself, like when you double-click some inventory button in numpad? I tried to detect the order ID, but it was exactly same as when you target the item's spell to ground. Thanks in advance.
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    Detecting if targeted unit of issued order is an item?

    Maybe I'm just blind, but I can't seem to find a condition to check if the target object of an issued order was an item.
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    Something wrong with map boundary

    Hello, I can place units to up or right of my map's the playable map area, but not to down or left. I know this doesn't make much sense, so I drew a picture. Section A is map area. Sections B and C are boundary (doesn't matter if it is set in scenario-tab or with terrain-editor's "apply...
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    Order id for goblin mines?

    What is the order id for "item place goblin land mine"? And more importantly, is there a list of those orders somewhere?
  11. H

    Bugged sliding trigger

    Whenever two heroes overlap each other while sliding, they both start going extremely fast. I have seen this happen in many maps with sliding, and now my sliding is bugged too. Basically when the heroes are at about the same location, sliding towards the same point they will start going like...
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    Metamorphosis + playing animations

    Hello, Whenever I play an animation with an unit in metamorphosis, the unit's model will change back to normal and it plays that model's animation. I'm using druid of the claw and his bear form (same model with "alternate" animation tag) What can I do to make the unit play it's current model's...
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    Aura giving buff instantly?

    How can I make an aura give/remove the buff instanty when an unit comes into/leaves its range?
  14. H

    Two questions

    1. Why is there a difference between ranges in the object editor and in triggers? I have a spell with 150 AoE, and a trigger picks every unit in 150 range of the target point of the spell. Still the farthest away units are not picked, even though the spells targeting image clearly covers them...
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    Detecting if multiboard is closed/open for a player?

    Hi, Is it possible to detect if a player has minimized/maximixed multiboard? Also, can I show/hide multiboard for one only player with GetLocalPlayer?
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    Detecting when destructible is clicked?

    Is it possible to detect when a destructible is clicked by a player?
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    Alchemist jump animation?

    Hello, What is the path for the alchemist animation where he jumps and claps his hairy hands together? I tried "stand victory" and "monkey", but it didn't work..
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    Removing one-animation special effect instantly?

    Hello, One of my triggers creates a special effect using an aura model. Problem is that it's supposed to be removed one second later with DestroyEffect, but it still stays for several seconds. I think this happens because the aura has no death animation, so it is forced to complete it's only...
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    Unit visible only to one player - without desyncs?

    Hello, I heard that GetLocalPlayer causes desyncs. If that is true, are there any other ways of showing one unit to only one player? It doesn't necessarily even need to be an unit, as it is just supposed to mark the target point of a certain ability.
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    Things affecting unit's turning speed?

    What things can change the unit's turn rate? I have two heroes with same model, movement speed and turn rate, but the other one still turns at least twice slower than the other.
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