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  1. C

    very strange revive bug

    Thank you for the reply, but it does exactly the same, it still works for red, but for the other players does the hero revive immediately...
  2. C

    very strange revive bug

    Wait... this does only work correctly for red, for the other players the hero revivesimmediately. I know now that it's a problem with the player numbers, does anyone know whats the problem? revive compact Events Unit - A unit Dies Conditions ((Dying unit) is A Hero)...
  3. C

    very strange revive bug

    uhm, Thats exactly what this two triggers should do...
  4. C

    very strange revive bug

    Ey people, I'm making a dota-like map, but I made another revive system, the problem is: it only works if you play alone. This are the revive triggers: set timer Events Unit - A unit Dies Conditions ((Dying unit) is A Hero) Equal to True Actions Unit...
  5. C

    Using TFT features in ROC editor (Using .SLK's and WinMPQ)

    Question Hello, I imported an model on that way: 'Heroes\HeroWarden.mdx'. But when i type the model path, 'HeroWarden.mdx', in the editor, and i press enter, it change the path automatic into 'HeroWarden.mdl', so it don't work. How do i fix this?
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