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    Floating Text not Appearing

    Hi there, Only a few (obiously randomly) of those floating texts show up. I mean there are some Income Management without floating text over it. Why? Events Time - Elapsed game time is 5.00 seconds Conditions Actions Set TempGroup = (Units of type Income Management)...
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    Disable waygate for specific unit-type?

    Hi all, Here is my question: Is it possible to make certain unit-types ignore waygate for their pathing?
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    "Timer[variable] expires" doesn't work

    Hi there, i have a problem with an event. Events Time - Reviving[(Player number of (Owner of Warg Rider 0389 <gen>))] expires Actions Hero - Instantly revive Warg Rider 0389 <gen> at ReviveGray, Hide revival graphics Countdown Timer - Hide RevivngWindow[(Player number of...
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    Integer A value changes inside the loop?

    Hello, here's my code: Actions For each (Integer A) from 1 to 12, do (Actions) Loop - Actions Set TempGroup = (Units owned by (Player((Integer A)))) Game - Display to (All players) the text: ((String(Integer A))) Unit Group - Pick...
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    "Unit enters rect", but "unit is not in rect"

    I didn't find any thread about this problem. Events Unit - A unit enters Ladder01 <gen> Unit - A unit enters Ladder02 <gen> Unit - A unit enters Ladder03 <gen> Unit - A unit enters Ladder04 <gen> Unit - A unit enters Ladder05 <gen> Unit - A unit enters Ladder06 <gen>...
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    Waygates' special effect

    Hi, I'd like to add waygates into my map but without that huge special effect you see when a unit gets through (and without the sound of course). I've been searching for hours now and I can't find it out :banghead: How to disable these? Thx
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