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  1. Nureru

    Need help coming up with a good anti-block trigger

    I have a square, and I'm randomly placing 60-80 (although I'd like to be able to do 100) towers into it, and I need to make sure there's a path to the other side. The trigger I have right now lags when that many towers are placed out, so it is a little bit of a pain. Anyone know how I could be...
  2. Nureru

    Silly buff issue. Help?

    I'm making a spell based off Breath of Frost, but it's going to be cast on paused units. It doesn't seem to want to give the buff to any of the units it hits, I'm guessing as a result of this. Is there an easy way to work around this, or should I just try to pick the units that would get hit...
  3. Nureru

    I want to deal triggered damage to enemies in an arc. Help?

    How would I get a unit group of an arc in front of a hero? The spell is point targeted, if that matters. Basically I want this: .................. ...........o...... ....x............. ........H....o... .x.........o...... ...x.............. ..........o....... ...
  4. Nureru

    Hashtables help?

    I thought I had a handle on them, but when I tried putting them into use I appear to have failed miserably. What am I doing wrong? Here's my spell array Initialize Spell Array Events Conditions Actions Set SpellArray[0] = Cure Set SpellArray[100] = Ice Bolt...
  5. Nureru

    Shoot, I think I may have run into something I can't do in GUI

    I have some abilities put into an array, and after I randomly picked a number I want the unit to cast the ability from the array at that number. I.E. if SpellArray[0] was Acid Bomb, and I picked 0, I want to order the unit to cast Acid Bomb, but if SpellArray[1] was Thunder Clap, and I picked 1...
  6. Nureru

    Trigger problems, need help troubleshooting

    Okay, couple things going on here. I'm making a turn based game, and at the start of the battle it assigns turn order based on agility. That's here: EDIT: Fixed my first problem. Next issue is with my enemy AI. I'm using point value to dictate which AI they have. Point value of 1 means they...
  7. Nureru

    Auto attack is driving me up the wall. Help?

    Okay, here's the poop: The gameplay in my map is turn based, so when it's not your turn your hero is paused. I tried to make a simple nuke; I based it off of Acid Bomb, but I couldn't get rid of the effect. Setting the duration for 0.1 didn't seem to matter when the unit was paused. So, the way...
  8. Nureru

    There wouldn't really be a way to do a SRPG type engine without JASS, would there?

    I started this thinking it would be a fun thing to make, but quickly realized I have no idea how to go about it. In particular it's the moving that I don't know how I'd go about doing. My intent was to have it so Agility was how many spaces the character could move on their turn, but how would I...
  9. Nureru

    Damn :( critical error in my map and I don't know where

    I've sifted through the code and I don't really see anything amiss. I haven't noticed anything in particular I'm doing when it causes the map to crash. After playing the map for a while, I don't know exactly how long and I don't even know if it's consistent, there's a critical error. If...
  10. Nureru

    Would there be a better way to handle "item forging"?

    See, what I want is so when players go to a shop, the only things that appear are the next level of item up from whatever ones they possess. So if I have two items, say a Mantle of Intelligence +3 and a Mantle of Intelligence +6, I want it so they buy the +3, go to the forge, +6 shows up for...
  11. Nureru

    Could I get help with a spell?

    Trying to make a Frost Nova more akin to the Diablo II one, where it comes out from you in a circle. What I have is this: Frost Nova Events Unit - A unit Begins casting an ability Conditions (Ability being cast) Equal to Frost Nova (Frost Swordsman) Actions...
  12. Nureru

    Could I get some help with a logic issue?

    Okay, here's my problem. I want it so creeps, when they reach a node, are replaced with a higher level creep, and then are sent to the next node. Here's my triggers: The order trigger: Order Node1 Events Unit - A unit enters Node 1 <gen> Conditions Or - Any...
  13. Nureru

    Something is seriously broken with my random. Help?

    Random Events Player - Player 2 (Blue) types a chat message containing -random as An exact match Player - Player 3 (Teal) types a chat message containing -random as An exact match Player - Player 4 (Purple) types a chat message containing -random as An exact match...
  14. Nureru

    Is there an easier way to handle an event on many different regions?

    I want to have it so when a particular unit enters a region then they are ordered to build a structure in the center of the region. There are 7 different regions where I want this to occur. The only way I can think of to do this is make 7 different triggers, one for each region. Is there a...
  15. Nureru

    Could I get some help fixing this memory leak?

    Everything I've tried has broken the trigger, and I'm getting frustrated. Set Did_Chain_Propagate = False Unit Group - Pick every unit in Chain and do (Actions) Loop - Actions Player Group - Pick every player in team and do (Actions) Loop - Actions...
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