I have a square, and I'm randomly placing 60-80 (although I'd like to be able to do 100) towers into it, and I need to make sure there's a path to the other side. The trigger I have right now lags when that many towers are placed out, so it is a little bit of a pain. Anyone know how I could be...
I'm making a spell based off Breath of Frost, but it's going to be cast on paused units. It doesn't seem to want to give the buff to any of the units it hits, I'm guessing as a result of this. Is there an easy way to work around this, or should I just try to pick the units that would get hit...
How would I get a unit group of an arc in front of a hero? The spell is point targeted, if that matters.
Basically I want this:
..................
...........o......
....x.............
........H....o...
.x.........o......
...x..............
..........o.......
...
I thought I had a handle on them, but when I tried putting them into use I appear to have failed miserably. What am I doing wrong?
Here's my spell array
Initialize Spell Array
Events
Conditions
Actions
Set SpellArray[0] = Cure
Set SpellArray[100] = Ice Bolt...
I have some abilities put into an array, and after I randomly picked a number I want the unit to cast the ability from the array at that number. I.E. if SpellArray[0] was Acid Bomb, and I picked 0, I want to order the unit to cast Acid Bomb, but if SpellArray[1] was Thunder Clap, and I picked 1...
Okay, couple things going on here. I'm making a turn based game, and at the start of the battle it assigns turn order based on agility. That's here:
EDIT: Fixed my first problem.
Next issue is with my enemy AI. I'm using point value to dictate which AI they have. Point value of 1 means they...
Okay, here's the poop: The gameplay in my map is turn based, so when it's not your turn your hero is paused. I tried to make a simple nuke; I based it off of Acid Bomb, but I couldn't get rid of the effect. Setting the duration for 0.1 didn't seem to matter when the unit was paused. So, the way...
I started this thinking it would be a fun thing to make, but quickly realized I have no idea how to go about it. In particular it's the moving that I don't know how I'd go about doing. My intent was to have it so Agility was how many spaces the character could move on their turn, but how would I...
I've sifted through the code and I don't really see anything amiss. I haven't noticed anything in particular I'm doing when it causes the map to crash. After playing the map for a while, I don't know exactly how long and I don't even know if it's consistent, there's a critical error.
If...
See, what I want is so when players go to a shop, the only things that appear are the next level of item up from whatever ones they possess. So if I have two items, say a Mantle of Intelligence +3 and a Mantle of Intelligence +6, I want it so they buy the +3, go to the forge, +6 shows up for...
Trying to make a Frost Nova more akin to the Diablo II one, where it comes out from you in a circle. What I have is this:
Frost Nova
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Frost Nova (Frost Swordsman)
Actions...
Okay, here's my problem. I want it so creeps, when they reach a node, are replaced with a higher level creep, and then are sent to the next node. Here's my triggers:
The order trigger:
Order Node1
Events
Unit - A unit enters Node 1 <gen>
Conditions
Or - Any...
Random
Events
Player - Player 2 (Blue) types a chat message containing -random as An exact match
Player - Player 3 (Teal) types a chat message containing -random as An exact match
Player - Player 4 (Purple) types a chat message containing -random as An exact match...
I want to have it so when a particular unit enters a region then they are ordered to build a structure in the center of the region. There are 7 different regions where I want this to occur. The only way I can think of to do this is make 7 different triggers, one for each region.
Is there a...
Everything I've tried has broken the trigger, and I'm getting frustrated.
Set Did_Chain_Propagate = False
Unit Group - Pick every unit in Chain and do (Actions)
Loop - Actions
Player Group - Pick every player in team and do (Actions)
Loop - Actions...