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  1. J

    Special Effects?

    What are the special effects equivalent in SC2?
  2. J

    No More Map Publishing in Beta

    Meh
  3. J

    Data Editor Changed in Patch 13

    They separated all the data fields into tabs lists, boxes, etc. It looks cleaner and its much easier to navigate. +1 for Blizzard from me. Here is an example.
  4. J

    Setting Variables

    I don't understand why GUI doesn't let you initialize variables in actions other than "Last Created Blah". Why can't you do something like a = CreateUnit()?
  5. J

    Unit Ids?

    Are there unit id's like War3? I want to store them in an array.
  6. J

    Void Rays

    Anyone know how their attack works? For those who's never actually played sc2, they have a channeling attack(a beam) that deals increasing damage over time.
  7. J

    Player Groups

    Is there no Picked Player? Is there any way to loop through players than looping through with an integer? Do player ID's start on 0 or 1?
  8. J

    Actors and Units

    Can someone explain what actors are? I'm having a really tough time creating a custom unit. :banghead:
  9. J

    Custom Units

    Is there like a separate section for custom units like war3? I really hate how your new unit gets clumped with the rest.
  10. J

    Galaxy Editor Next Patch (This week)?

    http://www.shacknews.com/onearticle.x/63394 I'm hoping this is a valid source.
  11. J

    Joker Jass Video Tuts

    I read some posts recommending video tutorials so I am attempt the best I can to create easy-to-follow tutorials. This first tutorial was more of an experiment for me since I have never made a tutorial or a video before. I tried to fix it up with annotations, but I didn't want to litter the...
  12. J

    WE = Ugly in Win7

    Any way to fix this ugly thing?
  13. J

    System MBS - Multiboard System

    //============================================================================== // MBS -- Multiboard System by Joker(Div) -- v1.0 //============================================================================== // // PURPOSE: // * Easy Multiboard Editing/Creating // // HOW TO USE: //...
  14. J

    Spell Fire Boom

    Fire Boom: Shoots a fireball that explodes. Credits, Import info, and Requirements are all in the map. The ability uses XE. I attached the XE documentation to those new to the system. Screenies: Code:
  15. J

    Other (10)Dungeon Marathon

    Dungeon Marathon Map Image Game Summary: Objective: It's a race. What You Do: You control 1-4 units. Features (Goal): 20 (50) Units 4 (11) Items 2 (5) Game events 1 (5) Misc event 0 (10) Heroes Game Details: How Map Starts: Intro scene Host picks options...
  16. J

    Octagonal Area

    How would you check if someone entered an octagonal area? I'm trying to avoid a high-frequency terrain check.
  17. J

    Sorting from Greatest to Least

    So a code of mine spits random reals. How would I arrange them from Greatest to Least?
  18. J

    Item Cooldown UI

    The item cooldown UI does not show. What did I do wrong?
  19. J

    System CustomStun System

    CustomStun System By: Joker(Div) An extremely short and simple CustomStun System. All the info is written on the code. Screenshot: Code: Changelog: Requirements: vJASS TimerUtils PUI
  20. J

    Granting Control

    I have a few pre-placed units on my map that I want to give control to the owner of any nearby hero. I was thinking about adding them all to one group and running a timer to check if there are any nearby heroes, but that didn't seem every efficient to me. I also want to stay away from the...
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