Thanks, however I need the item to be removed even if a spell is not initiated - for example when the item is simply consumed. It doesn't dissapear but instead just goes to 0 charges where it can be used over and over again.
Is this possibly because of the item I based it off of?
Thank you so much - I am very grateful.
Another quick question: Is there a trigger to check if an item has 0 charges, so I can remove it from the hero if it does?
I created the trigger as you wanted and explained it, but this is BY FAR one of the most ineffective ways of doing what what you want.
Untitled Trigger 001
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions...
I've been trying to creating a trigger that doesn't leak and works efficiently, but so far, I have been unsuccessful.
Example: There is a doctor hero. He has a spell that creates x number of bandages depending on level (level 1 - one bandage, level 2 - two bandages, etc...), but requires y...
You're right - they are. If you weren't so corrupted by the media you would be amazed at all the progress we've made in Iraq so far. Just ask any soldier who's been there.