It would be really, really helpful having a link on https://www.nuon-dome.com/download.html to this post.
I spent a bit of time trying to find it again, and I knew what I was looking for! lol
Starting to look at Nuon dev stuff again, I would like to get printf working, to get a log of output.
Searching on Discord:
cubanismo: I'm not aware of a printf-debug mechanism in Nuance.
cubanismo: Right now you can use DebugWS() I believe to write stuff onto the screen.
Here is what I've...
Hey man, thanks for the reply, I hope you're well.
That's fair and understandable that your wrapper doesn't do tilemaps or 3D, Sprites with scaling and rotation, input and SFX is enough to port a few more NY games to Nuon, and it might create more interest and games to Nuon.
I just got stuck...
kinda, but without the game features, which probably isn't what we would call a game engine today :D
I dont think there are many game engines for older, pre PS2 consoles, as we know them today.
The abstract layer handles primitives like render_rect, render_text, play_soundfx...
They're too completely different systems and communities... and I dont know when the full wrapper will be released.
Alternatively, you can build a very simple 3D/2D/audio/input abstraction layer, and then it can be ported anywhere... and I would recommend this regardless, it's easier to dev on...
Yes, it's only one way, weekly batch to the Newsgroup/usenet, it isn't that popular, and it's mostly spam posts (and a lot of warez hosting :/ ) these days unfortunately, like IRC, it's still a great "social" platform.
LOL, That sounds like Sony's marketing... the copy protection stuff, but it...
A 2D game, yes... I looked over it last year, unfortunately it's not complete as it is (and, i'm not smart enough to figure out the missing parts).
Here is what I wrote back then.
https://www.thehelper.net/threads/where-to-buy-nuon-games-demos-discs.162145/#post-1395569
I don't recall seeing...
Ah, that's the same one has https://arstechnica.com/gaming/2015/06/before-the-ps2-nuon-famously-tried-and-failed-to-combine-dvd-and-game-consoles
I guess that's where they got it from :D
Thanks for that @V-SNES :)
I thought the SDK being officially made public and VMLabs IP being sold twice, that for game dev's it was ancient history... I thought it might have been something like BIOS calls or private low level API calls.
I guess their solution involves direct hardware access...
Re:
"And we managed to isolate the MPEG code out of the bloated video presentation layer, something VM Labs considered being impossible."
That's a shame, it seems like a trivial thing for a DVD player :/
@V-SNES If you're still in contact with them, maybe ask them, in the spirit of Nuon...
Great interview! I read it twice :)
It's great of them to do interviews and share the pitch :)
Multicore programming is hard in modern languages, to do it in assembly is hardcore! so much respect to them!
But, that's what makes Nuon such a freak, the beautiful software rendering... in a DVD...
Very exciting :)
By any chance will your adapter help with software development in the near future?
I mean, if I get a FTDI (serial to USB) and connect it to your adapter, would it be possible to send files to RAM, remote execute and getting TTY output?
I'm not a pro, but cubanismo mention...
It's really my bad, I should have looked into the zip's more closely when you released them... end/start of year I was over committed :/
It's not urgent, when you feel like it, no pressure... I appreciate your help :)
Hi again... sorry for the very late reply :/
2008 compiles fine, but I don't think that was the problem, I don't know for sure because I never got to the stage of link to libsprite2 :/
I did a grep for the missing references, and there not mentioned in both files :(
So, I can't move forward...
Very cool of you man! neat :)
Nuon community love!! :D
What's GNUwin32 for? a visual debugger like Tcl gdb?
I wouldn't let it leave you, unless it's to someone that remove chips, de-surface them, and take very hi res images of the circuitry, and not just dump's roms, I think that's the only...