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  1. 2

    Editor goes black after minimizing

    As the title says, when I open a map and minimize the editor for whatever reason (to test the map or to see the desktop) everything is black after I restore the editor window. I have to close and re-open the map every time this happens, It's impossible to work like this. The same thing happens...
  2. 2

    [Useless] Duplicating units in the Editor

    I found something funny and quite weird in the Editor. It's probably useless, but someone might figure out what to do with it. When you place multiple units of the same type, they are usually labeled: Blood Mage 0012, Blood Mage 0013, Blood Mage 0014, etc. However, notice that all 7 blood mages...
  3. 2

    Taverns in DotA - only for certain players

    Hello all, sorry to bother you with this, it's probably very simple but i can't figure it out... So, when Dota starts, you can see the taverns of the enemy team and click the hero icons, but when the Stock Replenish Interval is over (like 15 seconds), enemy heroes disappear from taverns and...
  4. 2

    Making a skill like "Battle Trance"

    Hi, I'm trying to make a skill for my ogre Barbarian that behaves like Jah'rakal`s Battle Trance, but with different visual effects. When cast it should affect all allied units (not only heroes) and increase their attack speed by respectively 30/60/90% for 20 seconds (40 seconds for the...
  5. 2

    Directly oening a map on double click

    When I first installed Warcraft, all maps had the same icon like the editor. Then, I don't know what happened, but some time later all maps started looking like this: And when I double click a map, the editor opens, but I have to drag the map manually to open it. I've been messing with the...
  6. 2

    A Program for adding Alpha Channels

    Does anyone know of a lightweight image editor which can add alpha channels to .tga icons and fade filters? By lightweight I mean something like Irfan View. Maybe Irfan View can do it with some plugin, but I've found none so far. I use Gimp 2.2 and it works fine, but it is a rather heavy...
  7. 2

    Sharing a computer player's resources with everyone

    Yes, I mean that trigger in melee games which runs after a teammate leaves. A multiboard showing his resources appears. I need the same but for a non-melee map: When you spend money with his buildings/heroes they are taken from his pool, not from yours. I tried to share control of Player 1 Red...
  8. 2

    A beautiful interpretation of www.thehelper.net's HTML code :)

    What do the colors mean? blue: for links (the A tag) red: for tables (TABLE, TR and TD tags) green: for the DIV tag violet: for images (the IMG tag) yellow: for forms (FORM, INPUT, TEXTAREA, SELECT and OPTION tags) orange: for linebreaks and blockquotes (BR, P, and BLOCKQUOTE tags) black: the...
  9. 2

    Unlocking a map!

    I tried turning on the notorious Brush list, since it is actually quite useful for the particular map I am working on (I am constantly looking up units from a tutorial which gives their paths). It slows me down awfully, but I cannot believe that there is no workaround to have it turned on and...
  10. 2

    Tool for automatic trigger creation

    I'm looking for this program. I saw it about a year ago on this forum and now I can't find it again. I tried all kinds of searches but nothing came up because I don't remember the name either. The program is like a bot - you open the world editor, it takes over the mouse and makes the trigger...
  11. 2

    Fade filter for one player only

    In my game heroes can buy an ancient map from a merchant, and refer to it to pass a labyrinth-forest. I want each player to be able to watch the map (it takes up the whole screen) as long as he wants, while others can still play without seeing the map across their entire screens. Here are my...
  12. 2

    Turn off AI

    How to make a computer controlled hero stop using spells and auto attacking creeps? My Player 12 (Brown) is Computer and at a point of the game control of his hero is given to players 1, 2, and 3 (Humans). But Player 12 keeps using spells at the wrong time which messes up the game and annoys all...
  13. 2

    Display Question (unit name and hit points)

    Probably the answer will be No, but is there a way to: 1. Display simply the amount of hit points a unit has, not like 203/650, but only 203. 2. Change ingame the name of a non-hero unit to reflect its hit points. E.g. a Grunt with 767 hit points has the name "767 Grunts", which changes when...
  14. 2

    Change ingame minimap

    I've always wondered what file I need to import to get a similar result like on the picture. See
  15. 2

    m2 to .mdl or .mdx

    How to convert .m2 files to .mdx? I found a tutorial somewhere which uses a program called mdlvis but when I try to load a model that has animations the "Loading" message appears and stays forever. It works only when I load models without animations. Edit: •.m2 is the file extension for World...
  16. 2

    Debug

    I've always wondered what is the purpose of those weird Debug triggers in every Blizzard campaign map. The average Warcraft player will not know about them and will never use them. Even if he knows about them, he can't use them because they are disabled. Which makes me think that they are made...
  17. 2

    Looking for a model

    I'm trying to find a Xena model. Perhaps someone can help?
  18. 2

    Modifying the LoadBar

    I'm trying to remove this - UI\Glues\Loading\LoadBar\Loading-BarBorder.blp along with all the other load bar textures so only the "Loading" and "Press any key to continue" ones are left, but it doesn't work... I created an empty 3kb 512x64 .blp file, imported it, changed the path to the one...
  19. 2

    Testing map in window mode

    Is there a way when you press the "Test map" button, the Warcraft to start in a windowed mode? As you know, typing -window after the path name in the shortcut properties will start Warcraft in a window. Currently I have a desktop shortcut that runs in windowed mode, it has the -window part...
  20. 2

    Creating units with loop

    A very simple trigger, yet it does not work. I don't understand. Begin Events Map initialization Conditions Actions For each (Integer A) from 1 to 12, do (Actions) Loop - Actions If (All Conditions are True) then do (Then...
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