That does not work. Could you please create a trigger(s) for me that would play a units walk animation, and it would be similar to when the unit is walking.
Its not working. When I use "channel" it plays the channel animation. But if I use "walk" or "Walk" it doesn't play the animation. (the animation plays but for about 0.05 seconds, just see the model change for a very short moment).
I am using the "Select Hero" Ability, but the problem is fixed because when the shop has 12 items it doesn't show up.
(but I can't find it for channel!!)
Lets say I'm using the "Forked Lightning" icon for an ability. How can I make it look like a passive ability? I'm sure its possible because when I go in the menu(f10) it looks passive(like every other).
The System Idea Thread
Share Ideas and get Ideas!
I searched for a System Idea thread and didn't find any so I decided I would make one for those who want systems and those who need ideas of systems to make.
Layout:
System Name:<the name that best describes your system>
System...
Just change the learned ability to the ones you want:
Main attribute has to be higher than the others(but str can be equal).
learnskill
Events
Unit - A unit Gains a level
Conditions
(Level of (Triggering unit)) Equal to 20
Actions
If (All Conditions...
I dunno but I think this might work. (for the loops idk if the integers interfere)
highdamage
Events
Conditions
Actions
For each (Integer A) from 1 to 10, do (Set damagepos[(Integer A)] = 10)
For each (Integer A) from 1 to 10, do (Actions)
Loop -...