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    Air Pathing Blockers

    Is there anyway around making it so ground units don't try to walk around air pathing blockers (they even do so with custom green maps)? IE, when you order a ground unit to go past a pathing blocker, it will go around it... I really don't feel like swapping air and ground units/maps (would be...
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    Terrain Check

    I think I've put too much brainpower into this already... I'm clearly missing something. :X OK, so, basically I want to create a "smarter" terrain check. The classic means (simply detecting the terrain with GetTerrainType) gives funny results because "terrain" is seen as simple squares...
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    Collections

    I wanted to recode one of my maps that was developed by many people over many years (very messy). For this, though, I wanted to create a really strong, stable map core... The features of the map would be added to that (I want the map designed to be easy to modify by myself and others). To do...
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    Execution of a String

    Is it possible to execute a string as if it were just another line of code? For example execute the string "call CreateUnit(Player(0), 'hpea', 0, 0, 0)" or perhaps substitution of a variable: set <my string> = 12 IE, in VBS, you can do Eval(<string>)
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    Object Names and IDs Keep Changing

    Whenever I do a reload of the top left display object names and IDs keep changing to other names/IDs. At first duplicated objects would just revert back to their base object (in this case units) when I would make new objects or reopen the map, but now it's getting kind of weird. Me and a...
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    Extending the Pathing Layer

    Are any of the tools in the Pathing Layer exposed in the Data module (every other layer is exposed in the Data module... except Pathing?). Was wondering if I could create a Building tool which allows buildings to be constructed in specific cells (ramps).
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    Blight on Water

    Is there any possible to get blight to be grow onto water? Only way I know how to get blight on water is by raising the ground, placing the blight, then lowering it back below sea level. Sadly, this isn't a very effective measure in game considering the deformations aren't instant. Need...
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    Actual Tooltip Layout

    Recently I decided it would be fun to model all my structure's tooltips like the tooltips of WoW items (except for color-coded structures, the basic stats and abilities of the structure in green). After playing around, I still have no clue what the arguments are. I assume the format is...
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    Can't Publish My Map

    Well, Blizzard has remarkably invented the most inconvenient way to test maps... So let me ask this first. Is there anyway to test a map, with computers, without going through publishing? Second question... why can't I publish my map!? >.>; Am I expected to go through Game Variant Attributes...
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    Can't Publish My Map

    Well, Blizzard has remarkably invented the most inconvenient way to test maps... So let me ask this first. Is there anyway to test a map, with computers, without going through publishing? Second question... why can't I publish my map!? >.>; Am I expected to go through Game Variant Attributes...
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    Dynamic Damage

    Does anyone know a simple way to make damage change via triggers? The only way I can think of is via attributes or a giant list of weapons with different damage amounts. Attributes seems to be impossible for me to change via triggers and 100 objects take time to make (especially in this laggy...
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    Birth Model of a Duplicated Unit Not Showing Up

    Maybe I'm doing something utterly stupid, but I've been tinkering with it for a while now. I am attempting to duplicate the Pylon (also tried with Nexus) and making a miniature version of it. Everything works perfectly fine except for one thing - the birth (warping in) animation. The animation...
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    Building Placement Limitations

    1) Is it possible to make it so you can issue a build order over an already existing build order (IE, if you misplace a building you can reissue the build order to fix)? 2) Is it possible to make it so you can build on ramps?
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    The Build Command

    Compared to WC3 and SCII, SCII's movement system all together is a lot smoother. This is nice for most games but I am trying to replicate a game that depended on the rigidness of WC3. IE, instant teleportation when you build on yourself, units moving at exact, precise places. SCII basically...
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    How To Calculate Perfect Teams

    Okay, so I am developing a game (Sheep Tag) which supports multiple rounds per a game (unlimited). Generally, teams are 6v6 in full house games, but as the number of player dwindles, it changes to 2v4. We have had a function for a while called -smart, which is supposed to make players that...
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    What's more efficent, collections or arrays?

    Well, someone told me it is better to use arrays of say players rather than forces, or use arrays of units rather than groups simply because it is more efficient.. Say I wanted to make a sliding and death trigger for an ice maze. This is how I would do so using groups: globals group mazers...
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    Terrain 1.0

    http://www.hiveworkshop.com/forums/tools-560/terrain-1-0-a-62919/ Argh, I am attempting to convert a real elevation map into a WarCraft elevation map. >.<; I remember when I first found the tool a year or so ago, I got it to work, but can no longer get it to work. I get the error "Invalid shadow...
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    Nuclear Explosion

    I know it is somewhere, I can't find it, and I don't want to import it. I'm looking for the nuclear explosion that occurs when a critter is clicked a billion times, the only reference I can find is from the Nuke.pld file, which isn't very helpful. It appears to be a mixture of special...
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    Tooptip Math Executions?

    Is it possible to do math inside tooltips (IE, add two numbers together). Besides that, what exactly can you do? I know |c, |r, (for colors) and |n for new line. <object,field> references the field of the object (obviously, sadly seems limited to only abilities :'( ). { for some reason makes...
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    Preload

    Can someone tell me what the preloading functions do and their limitations (for example, I doubt Preload and load EXEs (perhaps that was the security problem) or DLLs. Can it load a library of functions that can be used?)? Thanks, I just came across it when I decided, "I wonder how Blizzard...
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