Ok, so recently a number of my triggers have been mysteriously not working. After a lot of trouble shooting the problem seems to come from the map itself, with a strange bug or something that I haven't seen before.
Now, my map presently has 3 "Players" activated. Used to be 2, but for debugging...
Alrighty, so after sorting my previous lot of issues out, I'm now kind of stuck again.
I wish to place a building with triggers, but I wish that building to be unbuilt. 0% build progress. Presently I've tried placing the building with triggers, then setting its build progress to 0% with...
Alright, its been a while, but after... 4 years or so, I've finally found the time to resume/restart Warcraft 3 map making.
Unfortunately, I've forgotten a lot, and a lot of things seem to have changed from when I last reared my head, so I'm probably going to be dropping in every now and then...
Could someone please help me find what I did wrong in this trigger? I want this trigger to spawn the appropriate number of units of the appropriate type of each players chosen race for each player, however, when I test the map it comes up with the error:
Thanks to anyone who helps.
Spawn...
Where can I find the civilian models from the SCII campaign, the ones on Mar Sara, Agria and Haven? The ones that can throw moltovs?
Thanks for any help.
I have been attempting to use the 'beserker upgrade' upgrade to upgrade different units. I have replicated the data from the upgrade, the upgrades used by both units and the 'Techtree - Dependency equivilents' fields as well as adding both units as able to be trained by the building that trains...
Basically, I want each player in my map to have their own multiboard that only they can see. I know this is possible as many maps have done this before, but I have not found a way to do this, even after looking through other threads asking the same question. Could someone please help me...
Is there any way to order a unit to stop training one individual unit, even when there is a set of units ready to be trained before it, with the 'Unit - Unit begins training a unit' event?
Hey, I have played a number of games in which floating text is used to display damage. Now, I'm using Weeps damage detection system and have got the trigger working properly but, I have one problem.
How do I make the floating text float away and disapear?
I have seen this done in many maps...
O.k. I have just updated from version 1.22 to version 1.24 in warcraft. Before anyone asks, I had my reasons for not upgrading to 1.23 and for not updating to 1.24 earlier and I will not post them here.
However, there are many changes between the GUI of these two versions and I would be happy...
O.K. Some of you may have seen my 'How to make a protect the supplies movement system' and this is, I guess, partially linked to that but, is there an easier way of doing this than the way I am currently doing. For all of you who don't know what I'm talking about, I am attempting to make a...
Here are a few triggers that I'm using before I explain my problem. I know it still has leaks but...
Pulse Ends
Events
Time - BCPulse expires
Conditions
UnitBusy Not equal to True
Actions
For each (Integer A) from 1 to 4, do (Actions)...
O.K. Probably not the best title but I didn't know what else to call it other than 'Help Me!' and that tells nothing of my problem. Now, in RoC, the second(?) Orc mission is leading the Tauren to their home on the plains. In this mission, the Tauren move foward along the set path of their own...
Hey, could someone tell me the path for the disabled Magic Sentry Icon?
and
Could someone tell me what I'm doing wrong here? I cast the ability but nothing gets Knocked back.
Tidal Wave Knockback
Events
Unit - A unit Starts the effect of an ability
Conditions...
What exactly is a units custom value and how is it defined (What goes into making the custom value what it is, HP/Mana, move speed, time of creation, unit number, anything?)?
Does it change without using Triggers?
Is the custom value different for every unit, even when playing the same map...
Hi. I'm using a basic save/load trigger for a campaign I am making. Here are the triggers for map one:
Create Game Cache
Game Cache
Events
Map initialization
Conditions
Actions
Game Cache - Create a game cache from Stormhaven.w3v
Save Hero
End Cinematic...
What is wrong with these conditions. I am trying to revive only a few, very specific types of units in an area but the conditions always stop this from happening. Can someone tell me where my error lies?
Spirit Ward Revive
Events
Unit - A unit Dies
Conditions
And -...
Hey, I'm hoping some people could help me with some ideas for a Tauren Spearthrower's abilities. If an ability fits with my map, I will approve then add it and give Rep to whoever comes up with it. Thanks.
Currently approved spells:
Ancestral Spear
Spirit of the Ancients
<Name 1> (Thinking...
Could Someone please tell me if it is possible to make ancestral spirit cast on an enemy? I have tried everything except triggering it and I want to know if it can be done, or its one of those 'Because Blizzard made it that way' things that can't be changed.