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    Translating my map into Korean

    That's it. If I didn't use that, then it was another tool like that, whose name also escapes me.
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    Translating my map into Korean

    I'm almost certain I used that one tool, with the name that starts with a V. Vex's compressor or something?
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    Translating my map into Korean

    I was just looking through old emails and came across a plea from an apparent fan of one of my maps to translate it into Korean. He attached the map in the email, which is why I have it now. a) I lost my unprotected version ages ago (never should have protected it..), how can I unprotect my...
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    Creating a weapon that drains the user's life

    every second, Pick every unit in Units in Playable Map Area matching Is a Hero and do: for 1 to 6, if item in slot integer a is <weapon here>, subtract 1 health.
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    Replacing a unit with a waygate, then setting waygate destination

    This trigger is meant to replace a built Waygate (Fake) with a Waygate (Real), the default waygate, create a Waygate (Real) at temp location L and then set the destinations to each other. When I build Waygate (Fake), it is replaced, but instead of teleporting to the destination, the unit walks...
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    Anti Item Theft

    This just makes it show up on the screen.. he wants to get the value into a trigger.
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    Does this leak?

    After you explode the unit, add an expiration timer; that might remove the leak, if there is one.
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    blink into certain region

    If it's a place where you want no units to go, you can simply put a Pathing Blocker there.
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    Permanently removing an ability

    Events - Unit learns a skill Conditions - (Ability Learned) Equal To Reincarnation Actions - Wait 9 Seconds Remove (Reincarnation) from (Learning Unit) I don't know if the ability remove will work after the wait, but you can try it.
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    remove all items

    So, you want items in a region to be removed when a certain unit leaves the region? Nothing to do with the unit's inventory?
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    FTP Server

    Are we sure he's got an actual FTP server setup, or is he trying to host one of his folders online?
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    remove all items

    What are you asking? Do you want a trigger that removes all items from a unit if it enters a region? If so, it's something like this: Event - Unit enters Region941 Condition - Action - For Every Integer A 1 to 6, Remove item from (Entering Unit) in slot (Integer A) I'm not sure if there's...
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    Item used 10 times? how do i stop it?!

    The item carried in slot 1 doesn't happen to be 'Shoot', does it? If it is, then when the player shoots, that will activate the item, which will activate the trigger again, going in a loop.
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    Map types

    I voted Other, because you shouldn't constrict your choices to six kinds of maps. What I think you should do is, open WE, close everything else, maybe turn on some music, and think. What sort of map do you want to map? Do you want a session to last 5 minutes, or do you want it to last an hour...
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    dashival's 'Tutorial' Guide/Rant

    Well, yes, I do agree that these kinds of tutorials are helpful, but I think a tutorial that teaches you how things work rather than telling you how to do it would be better, don't you think? Mazes are fun, which is why I said those kinds of tutorials I agree with. However, I think tutorials...
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    Someone please explain the...

    I'm not sure if this is what you mean, but you can do: For every Integer A 1 to 10 do Actions: For every Integer B 1 to 10 do Actions: Set ExampleArray[Integer A] = (Integer B)
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    mm, Anyway to speed up how long it takes to change unit strings in WE

    Aww, you took my suggestion. Maybe next time :P
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    dashival's 'Tutorial' Guide/Rant

    If you make a tutorial about, say, how to make TD, don't base it on something that already exists. What I mean is, don't say 'You should make a few base towers, then stronger towers that can be upgraded to. Also make several waves with different monsters and blah blah blah'. When making a...
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    income message

    - Events Every 10 Seconds - Actions For Integer A 1 to 10, do Actions: Add Income[Integer A] to (Player (Integer A))'s current gold Game - Display to (Player 1 (Didgeridoo)) the text: ("Your income: " + Income[1]) Game - Display to (Player 2 (Chocolate)) the text: ("Your income: " +...
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    What does Game Speed actually do?

    It slows the game down, lol. Meaning, if a unit takes 10 seconds to travel to his ally's base, it would take longer to travel that distance in a slower game mode. It changes everything together, meaning the proportions are still the same, its just that everything is slower. I'm not sure what it...
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