I was just looking through old emails and came across a plea from an apparent fan of one of my maps to translate it into Korean. He attached the map in the email, which is why I have it now.
a) I lost my unprotected version ages ago (never should have protected it..), how can I unprotect my...
every second,
Pick every unit in Units in Playable Map Area matching Is a Hero and do:
for 1 to 6, if item in slot integer a is <weapon here>, subtract 1 health.
This trigger is meant to replace a built Waygate (Fake) with a Waygate (Real), the default waygate, create a Waygate (Real) at temp location L and then set the destinations to each other. When I build Waygate (Fake), it is replaced, but instead of teleporting to the destination, the unit walks...
Events -
Unit learns a skill
Conditions -
(Ability Learned) Equal To Reincarnation
Actions -
Wait 9 Seconds
Remove (Reincarnation) from (Learning Unit)
I don't know if the ability remove will work after the wait, but you can try it.
What are you asking? Do you want a trigger that removes all items from a unit if it enters a region? If so, it's something like this:
Event - Unit enters Region941
Condition -
Action - For Every Integer A 1 to 6, Remove item from (Entering Unit) in slot (Integer A)
I'm not sure if there's...
The item carried in slot 1 doesn't happen to be 'Shoot', does it? If it is, then when the player shoots, that will activate the item, which will activate the trigger again, going in a loop.
I voted Other, because you shouldn't constrict your choices to six kinds of maps. What I think you should do is, open WE, close everything else, maybe turn on some music, and think. What sort of map do you want to map? Do you want a session to last 5 minutes, or do you want it to last an hour...
Well, yes, I do agree that these kinds of tutorials are helpful, but I think a tutorial that teaches you how things work rather than telling you how to do it would be better, don't you think?
Mazes are fun, which is why I said those kinds of tutorials I agree with. However, I think tutorials...
I'm not sure if this is what you mean, but you can do:
For every Integer A 1 to 10 do Actions:
For every Integer B 1 to 10 do Actions:
Set ExampleArray[Integer A] = (Integer B)
If you make a tutorial about, say, how to make TD, don't base it on something that already exists. What I mean is, don't say 'You should make a few base towers, then stronger towers that can be upgraded to. Also make several waves with different monsters and blah blah blah'. When making a...
- Events
Every 10 Seconds
- Actions
For Integer A 1 to 10, do Actions:
Add Income[Integer A] to (Player (Integer A))'s current gold
Game - Display to (Player 1 (Didgeridoo)) the text: ("Your income: " + Income[1])
Game - Display to (Player 2 (Chocolate)) the text: ("Your income: " +...
It slows the game down, lol. Meaning, if a unit takes 10 seconds to travel to his ally's base, it would take longer to travel that distance in a slower game mode. It changes everything together, meaning the proportions are still the same, its just that everything is slower. I'm not sure what it...