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    Translating my map into Korean

    I was just looking through old emails and came across a plea from an apparent fan of one of my maps to translate it into Korean. He attached the map in the email, which is why I have it now. a) I lost my unprotected version ages ago (never should have protected it..), how can I unprotect my...
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    Replacing a unit with a waygate, then setting waygate destination

    This trigger is meant to replace a built Waygate (Fake) with a Waygate (Real), the default waygate, create a Waygate (Real) at temp location L and then set the destinations to each other. When I build Waygate (Fake), it is replaced, but instead of teleporting to the destination, the unit walks...
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    dashival's 'Tutorial' Guide/Rant

    If you make a tutorial about, say, how to make TD, don't base it on something that already exists. What I mean is, don't say 'You should make a few base towers, then stronger towers that can be upgraded to. Also make several waves with different monsters and blah blah blah'. When making a...
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    Triggered ability similar to 'Thorns Aura'

    I'm trying to make an ability that is castable on a target enemy unit, and will make that enemy receive a percent damage from on the attacks he makes, sort of like Thorns Aura. I made an ability based on Frost Armor, and it is targetable on enemies. Armor given is 0, the buff is the frost armor...
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    Array Question

    Since arrays start at 0, does a size 4 array go 0-4 or 0-3? Meaning, four slots or up to the number four?
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    Upgraded buildings don't show their new color?

    I have a 'buildable' unit that can move around and stuff, and it can upgrade into different units. When it upgrades, though, the color of the new building does not show; it uses the same RGB as the old one. Is there some way to make this work, or should I not use Upgrades To for units?
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    Disable Ctrl+C

    Everyone knows that 'Lock to unit' actions are ruined by players pressing ctrl+c. How can I force the camera to stay on the unit?
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    Flip a unit's angle across its X axis

    What I want to do is have the unit facing the same degree north/south, but flip its east/west angle. Is that possible? Like, if the unit is facing angle 45, I want it to flip to 135.
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    Arranging icons inside a spellbook

    I have noticed that icons for abilities placed in a spellbook do not go where you want them to. They will organize themselves according to the order listed in the Spells field for the spellbook. Is there some way to insert a 'placeholder', so I can arrange the icons as I want?
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    Clicking buildings really fast makes them construct faster?

    Is it true? I've done it ever since Starcraft, and it does appear to make the numbers change quicker.
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    Getting artillery attack to stun hit units

    Is there a simple way to make units become stunned after being hit with an artillery/attack-ground attack? Such as an ability or something? I suppose I could spawn a dummy, but I'd rather do it a simpler way..
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    A) Need ideas B) Aura does not give buff

    In my map, two players design mazes, while eight others play the mazes. At the start, these players usually end up waiting up to 5 minutes before they can play any mazes, as it takes this long to make one. I need some ideas for how to occupy these eight players at the start of the game, while...
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    Hero has no vision when revived

    I have triggers that will revive a hero when he dies, but when he is revived, he has no vision. The camera updates to the same position the hero is revived at, and the icon in the topleft is 'active', so I know the hero is reviving. The hero has 800 sight range, and there are no visibility...
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    Completely blacking out 'Boundary'?

    Is there a way to make it so players cannot see anything under boundary at ALL? I know there's an option for 'partially visible boundary' or something, and I unchecked that, but you can still see what the boundary covers.
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    Created unit not patrolling..

    I am creating a unit at a region, then ordering it to patrol to the center of another region. The unit moves to the other region, stands there for a few seconds, then moves back. Then he stops. Is this code incorrect? Set L = (Center of Patrol1 <gen>) Set L2 = (Center of...
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    Setting the X of a camera

    I want to have one camera per player, and then lock each player's camera to their heros' X position, so it follows the player's horizontal movement, but not vertical. Is it possible to move a camera that's preplaced? If not, how else can I make the player's screen follow their hero along the X...
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    Can maps cause delay?

    Is it possible for a map's triggers to be inefficient enough or something to cause delay? And I don't mean taking 1 or 2 seconds to process a command, I mean making the connection between the host and peers slower. Is it possible for a map to cause delay, or is it ONLY the host's connection?
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    Restricting all heros to only one of the same of any item type

    Is there a really simple trigger or something I can use to keep all heros from having two of the same of an item-type? Like, the heros can hold one Potato Chip, and one Chocolate Milk, but not two potato chips nor two chocolate milks, nor two broomsticks or two cows or two of any item. I have a...
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    Making a fire trap that uses attack-ground

    See, I want to have a fire trap that, when you order it to attack-ground on itself (range is 5), with a cooldown of 2 seconds or so it will kill units in the AoE. This works, but I want the Trap Fire effect to appear every time it launches its attack. I tried setting the missle art to Trap Fire...
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