Hi.
I read this patch(1.24) will ease making of the MUI spells for even GUI users in most places.
So why it does ?
What does got changed with this patch to ease this ?
Hi again.
I want to edit right top place just like in DotA
(The place where normally food range writes)
Shortly the marked field in this screenshot from Dota.
How I can edit this field ? I couldn't found in Game Interface at all :S
Hi.
What does this field do exactly? What is its difference from area of effect field ?
I need a detailed answer please.
( I need its function at Orc Far Seer's Earthquake )
Hello..
I want to make something like DotA's maelstorm.
a % chance to release a chain lightning as orb effect..
How can i do ? with triggers, or by editing a skill?
I will make 2 triggers..And Trigger A will turn on Trigger B.After this activation of trigger b, 30 seconds later trigger b functions will work..
Is this possible?
Hello again..
I wanna make a skill like Dota Pugna's Nether Blast.
First there will be a special effect at the point of ability being cast.
When animation finishes.It will damage units near 500 aoe of target point.
I can do the damage part easily with triggers..But it doesn't wait for...
Hello..
I made -ar mode in my game that gives random heroes to all players.To do this, i used the method below.(I am using GUI Triggers.)
I have created an unit array named RANDOM_HERO_ARRAY, and filled it with heroes in map init. event.
Example:
RANDOM_HERO_ARRAY[0]=Paladin...