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  1. S

    Complicated Triggers?

    I'll write something up for you tomorrow if nobody else does today.
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    Replacing ability with an upgraded version

    Like I said, try playing around with the engineering upgrade ability.
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    locals causing trigger to act oddly

    Are you sure about the global locals? I can't find anything that mentions that term, nor any info about naming a local with the prefix udg_... Try using normal locals and seeing if that fixes the issue.
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    Complicated Triggers?

    If I understand correctly, what you want is three triggers, one initially off and one that turns it on and a third that turns it off. You need the one that is initially off to pick all of the barracks in the area and to create a unit at that barracks. The on/off triggers will detect when a unit...
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    Replacing ability with an upgraded version

    Try setting the value of sunder1 to a variable before removing it then setting the new one to the variable, or giving the item an ability like Tinker's Engineering Upgrade that changes the spell. I'm not exactly sure how Engineering Upgrade works, but it does almost exactly what you're looking...
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    How shoould i do this?

    Add to the unit's abilities the ability "Invulnerable - Neutral Passive".
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    "SET =" Question

    Good Job!
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    Why Can't You Use Waits

    Going through a massive array like that is technically not MUI. With a system like that, waits will be a huge problem because the global you are using to denote the position in the array is always changing... Two words: Learn JASS.
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    Charge ability for Knight

    Your original trigger would get what you wanted done, but your wait function is wrong. Your TempPoint is never changing, so it will never be equal to the point that the ability is being cast at. You need the casting unit to be in a range of the location of the target of the ability being cast.
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    Negative Values

    No, not all abilities work with negative values. I would imagine that healing spray won't work, try using the Tinker's rocket spell instead. Same effect, but one damages the other heals.
  11. S

    Replacing ability with an upgraded version

    You need a trigger so that when a unit acquires an item, it removes the old spell then adds the new one then sets the level of the new one to the level of the old one.
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    respawn trigger help

    You know what else has a good creep respawn (and item system) is the Orc Campaign that you have with WCIII. You might look at that (I mean the TFT campaign with Rexxar and all that. It is basically a RPG).
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    Why Can't You Use Waits

    The problem with waits in GUI is that if you have a global variable it might be rewritten during the wait, messing with your MUI. If you code in JASS and use mostly locals, waits shouldn't be a problem.
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    respawn trigger help

    That integer loop will actually create 9 Sample_Unit_1's and 1 Sample_Unit_2... If you want it to work properly (10% chance of unit 2, 90% chance of unit 1), you want an if then with the condition "Radom Integer between 1 and 10 is Greater Than 9"
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    How to make a skill which is passive, hit creeps and heroes?

    Use permanent immolation, change the duration - hero and duration - unit to the interval between your shocks, change the animation on the buff to your shock and voilà, you should have your spell. No GUI, JASS, or triggers involved...
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    "SET =" Question

    Hah... Well if you convert to a multiboard (Which I assumed you were using) than my above post should contain what you need to know!
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    Sliding Trigger Issues

    Thanks, +rep, and thanks again for putting up with my lack of skill... I'm pretty new to JASS. One more issue: why is it that it will not let me turn my unit like you can in sliding mazes? I don't see what would be stopping me from changing the unit's facing by right-clicking so the unit...
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    "SET =" Question

    EDIT: It works? Multiboard and all? Thats strange... Can you post the multiboard trigger for me? Ignore this post... I just looked at the multiboard triggers and found something important! The way that you have that trigger set up was never the issue. What you are saving in these triggers is an...
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    Sliding Trigger Issues

    Wouldn't that get ALL the units on the map, not just the footmen?
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    Sliding Trigger Issues

    Nexor: Actually I don't get that part either. I got it off a tutorial. It is supposed to enumerate the units in the group then set those units to a new group. TriggerHappy: What you posted means nothing to me. Care to elaborate?
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