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    Anyone know where to get the greater bash icon?

    you can get icons off the dota site. http://www.playdota.com/heroes/123#skill479
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    Unit Stats - "Priority"

    "Defines at what point the unit/building/hero will be attacked when within a group of units/buildings/heroes being attacked. The values entered can range from 0 to 20, with 0 meaning that the unit/building/hero will be attacked last, and 20 meaning that it will be attacked first."...
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    Revival

    Try this tutorial :thup:
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    text on the ground?

    maybe u need to add this? Floating Text - Show (Last created floating text) for (All players)
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    text on the ground?

    Floating Text - Create floating text that reads Agility at (Center of (Your Region)) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency It will stay there until you destroy it with another trigger
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    Casting abilities while sliding

    ok thanks for the replies guys :thup:
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    Casting abilities while sliding

    well i used avatar and when i cast the spell it works fine, but when u move the hero after casting the spell, your hero goes all wierd :nuts: He starts running around in circles and you cant control him!!!
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    Casting abilities while sliding

    I need to know the spells which you can cast while you slide. These spells have no casting time and animation. So far i have used fan of knives, berserk, divine shield and windwalk. If anyone can let me know of any others would be appreciated :thup: Thanks
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    Need help with triggered spell!

    Time Field Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Time Field Actions Unit Group - Remove all units from TimeFieldUnits Trigger - Turn off VertexColour <gen> Set TimeFieldCaster =...
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    Need help with triggered spell!

    BUMP ok so i changed it to only working on heroes. What happens is that when you cast it on an enemy hero and the spell finishes the game lags UNTIL you kill that hero(s). Time Field Events Unit - A unit Starts the effect of an ability Conditions (Ability being...
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    Need help with triggered spell!

    sigh i've tried everything and it still lags when you cast it on enemy units >_>
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    Trigger won't work!

    Why don't you just create a dummy unit and order it to cast rejuvenation on the caster? :rolleyes:
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    Need help with triggered spell!

    umm now the units aren't getting unfrozen when the spell finishes :confused:
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    Need help with triggered spell!

    like this? Time Field Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Time Field Actions Set TimeFieldCaster = (Triggering unit) Set TimeFieldLoc = (Target point of ability being cast)...
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    Need help with triggered spell!

    ok i got rid of that but its still not working! :banghead: Set TimeFieldUnits = (Units within 400.00 of TimeFieldLoc) Unit Group - Pick every unit in TimeFieldUnits and do (Actions) Loop - Actions Animation - Change (Picked unit)'s animation speed to 100.00% of its original speed...
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    Need help with triggered spell!

    Trigger - Turn on Time FieldUnits <gen> is used to freeze every new unit that walks into it. Also turning off Animation - Change (Picked unit)'s vertex coloring to (100.00%, 0.00%, 0.00%) with 0.00% transparency doesn't change the lag.
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    Trigger: Damage Target not working

    ah k thanks :thup: +rep
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    Trigger: Damage Target not working

    ok i fixed that leak but its still not working :banghead: Time Bomb Events Unit - A unit Begins casting an ability Conditions (Ability being cast) Equal to Time Bomb Actions Set TimeBombPoints[361] = (Position of (Triggering unit)) Set...
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    Trigger: Damage Target not working

    The effect for my spell is working but the units in the area don't get damaged. Is there something simple im missing??? Marks an area for an explosion after a short time, when the circle is complete all units inside the circle take massive damage. Time Bomb Events Unit - A unit...
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