"Defines at what point the unit/building/hero will be attacked when within a group of units/buildings/heroes being attacked. The values entered can range from 0 to 20, with 0 meaning that the unit/building/hero will be attacked last, and 20 meaning that it will be attacked first."...
Floating Text - Create floating text that reads Agility at (Center of (Your Region)) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
It will stay there until you destroy it with another trigger
well i used avatar and when i cast the spell it works fine, but when u move the hero after casting the spell, your hero goes all wierd :nuts: He starts running around in circles and you cant control him!!!
I need to know the spells which you can cast while you slide. These spells have no casting time and animation. So far i have used fan of knives, berserk, divine shield and windwalk.
If anyone can let me know of any others would be appreciated :thup:
Thanks
Time Field
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Time Field
Actions
Unit Group - Remove all units from TimeFieldUnits
Trigger - Turn off VertexColour <gen>
Set TimeFieldCaster =...
BUMP
ok so i changed it to only working on heroes.
What happens is that when you cast it on an enemy hero and the spell finishes the game lags UNTIL you kill that hero(s).
Time Field
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being...
like this?
Time Field
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Time Field
Actions
Set TimeFieldCaster = (Triggering unit)
Set TimeFieldLoc = (Target point of ability being cast)...
ok i got rid of that but its still not working! :banghead:
Set TimeFieldUnits = (Units within 400.00 of TimeFieldLoc)
Unit Group - Pick every unit in TimeFieldUnits and do (Actions)
Loop - Actions
Animation - Change (Picked unit)'s animation speed to 100.00% of its original speed...
Trigger - Turn on Time FieldUnits <gen> is used to freeze every new unit that walks into it. Also turning off Animation - Change (Picked unit)'s vertex coloring to (100.00%, 0.00%, 0.00%) with 0.00% transparency doesn't change the lag.
ok i fixed that leak but its still not working :banghead:
Time Bomb
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Time Bomb
Actions
Set TimeBombPoints[361] = (Position of (Triggering unit))
Set...
The effect for my spell is working but the units in the area don't get damaged. Is there something simple im missing???
Marks an area for an explosion after a short time, when the circle is complete all units inside the circle take massive damage.
Time Bomb
Events
Unit - A unit...