Ok, so here is my first serious attempt at a custom map. I came up with this idea after playing the 7 hr free trial for Sc2. Anyway, here are my ideas, please tell me what you think, I want as much input and ideas from the community as possible.
The title "scavenger TD" implies that you will...
I opened the world editor for the first time in 2 years and Im trying to re-learn everything before SC2 comes out so I can make maps for that but I am having a few simple problems that I cannot find the answer to.
First,
I am making a Tower Defense in order to get my bearings again but I can't...
how do i work the x and y button positions, this is the thing that controls the square that the skill/whatever will be in right. I never really used em but now it is sort of necessary that i use them.
when hero respawns sometimes it doesnt respawn for the right player, instead it respawns for a computer player (dg, and brown) hers my code see if u can figure it out.
Hero Respawn
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True...
I have a creep summoner as a building and i need it to summon units instantly. Problem is the "stats-units trained" requires a buildtime of at least 1 and that slows it down i want it to build instantly, so i moved the units to "stats-units sold" This works good and all but when i try to upgrade...
Making the hero line war at the moment so i figured id cut down on the threads and just make 1 big one.
so here are my problems...
1.I need a lumber income and i cant figure out how to do this along with a gold income.(the gold income uses the point-value system)
EDIT- solved it without...
Help me with my hero line war
so, my hero line war is coming along but i have a few issues that i need to get through, so all of my problems for it will be posted here. If u need any of my code just ask me.
1. The creeps do not attack after they are sent, they just run directly to their...
i know this is probably a basic question but i really dont know how to do it and ill probably beat myself up after you tell be, but how do i make it so that when in integer variable(non-array) is equal to 0 the game is over?
Heavan vs. Hell
Hero Line Wars
This is my latest map and I am quite proud of it. It actually takes Hero Line Wars and gives it a purpose. Instead of battling each other without an idea of why you are fighting, in this, u assume the role of heavan or hell and go at it.
Terrain
The...
Events
Map initialization
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Lives Left
Leaderboard - Add Player 11 (Dark Green) to (Last created leaderboard) with label Heavan's Lives and value LivesHeav
Leaderboard - Add...
Events
Unit - A unit enters heavstart <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Remove (Triggering unit) from the game
This is supposed to remove a wisp at the start of the game that belongs to a...
I have a hero line war game and i just got the income set up (finallly) but i still need to let each player know their own specific income every ten seconds, how wud i go about doing this, i tried text message but there is no string 2 value for my income array
im making a hero line war map, i wanted to put out there that i need a partner, preferably one that is quite familiar with object editor, because ill be doing triggers and terraining first, so it wud be good for sum1 to get a jump on heros
i was wondering if there was a way i could change the heros starting ability points to zero, this must happen when the hero has been selected from a taver (think rpg) because each level the hero gets 2 skill points and the first skill point obtained at the start of the hero is throwing off the...
i have a skill that is in my hero abilities that is agility gain +1 (theres the same thing for the other two but its the same problem for them) and for some reason, i use this and i get no point for said skill, why?
i need to know from a few creative souls 8 more spells that a priest migh have, if ur a n00b and dont know what a priest is, give me 8 good ideas for buffs or spells to help other players.