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  1. Weep

    Different search results when logged out?

    While helping another member in the WEHZ (with snark and an attempt to encourage use of the search feature), I found that search results seem to be different whether you're logged in or out. While logged out, typing "random" into the search box in the corner of the forum gave the results in...
  2. Weep

    What happened to the Wiki?

    As linked from the sidebar, http://wiki.thehelper.net/Main_Page (and, in fact, anything except the root wiki.thehelper.net) is giving me 404s. What's up?
  3. Weep

    Critique for final(?) version of GDD + new GDM, please

    Preface: these systems are meant to not require JassHelper or any World Editor extensions, so no vJass syntax nor Object Merger nor globals of any kind that cannot be declared in the vanilla World Editor. I'm hoping to make a release of GUI-Friendly Damage Modification sometime along the...
  4. Weep

    Possible to allow multiple saves in multiplayer? (Also: SaveGame() does nothing.)

    Is there a way to allow a player to save multiple times in a multiplayer game? Normally it's limited to once per player; I don't care whether it's some mojo to actually allow you to press the save button in the menu more than once (I have already tried PreventSave; it still expends the one...
  5. Weep

    Efficient way to find which unit has the most units near it?

    The goal is to find which unit to target for maximum splash. This does not need to be 100% accurate; a near-best result is fine. O(n) or O(n^2 for greatly lowered n) would be nice. Hopefully there's a better way than enumerating an area around every unit and counting (or enumerating an area...
  6. Weep

    Spoiler tags, pt. 2

    Can the tag
  7. Weep

    WC3/Windows: Get more simultaneous sounds?

    I've noticed that the number of simultaneous effect sounds played in WC3 seems rather limited on Windows. I'm running XP, and I've tried all 3 possible sound providers in the sound options (default is Miles Emulated 3D). My sound card is a Conexant integrated laptop something-or-other; my...
  8. Weep

    Looking for help optimizing

    It may be a lot to ask, since this is a pretty long bit of code, but I'm looking to optimize the snot out of this. It's a spell I originally made in GUI (yes, really) and it's pretty damaging to the FPS (though it's about 40% faster than in GUI already). So far I've done what I know about how...
  9. Weep

    Tool Weep's Useful Batch Scripts

    "W.U.B.S." <3 by Weep Version 1.0.1 -- Index -- Play a map regardless of file path Load a map even when the editor is running Process a map with JassHelper -- General Information -- DOS batch files, or .bat files, are sequences of command line operations saved into a script file. Here are a...
  10. Weep

    An entire legion of my best troops await them.

    Oh, I'm afraid the deflector shield will be quite operational when your friends arrive? Just curious what that was about. :P (Yes, I know where the quote is from.)
  11. Weep

    Play offline w/o launching from the editor?

    Is there a way to play a custom map or campaign offline, without starting the map from within the map editor? I mean a way from within SC2 itself; I already know about MapCraft, and it's been intermittently non-functional (1.4 broke with an SC patch I think, but the current release, 1.5...
  12. Weep

    Are there any hidden problems with this?

    Will this cause any problems I don't know about? Like, will it pollute the string table or anything? I am, of course, aware of the obvious (taking a lot of computation to do something simple: avoiding having to update the rawcode for an ability every time you paste into a new map, without...
  13. Weep

    System GUI-Friendly Timer System

    GUI-Friendly Timer System by Weep Version 1.0.4 -- General Information -- This system provides a leak-free, GUI-friendly implementation of a timer system. It requires no JASS knowledge to use, nor any other systems, nor any software other than the World Editor. It will not interfere with...
  14. Weep

    LJASS button?

    Could we get an LJASS formatting button in the message toolbar alongside the JASS and WC3 buttons? :)
  15. Weep

    How to move a unit instantly, with collision, without interrupting orders?

    I'm hoping to implement a dragging method that uses WC3's native collision, so the dragged unit can slide around other units and doodads and terrain, but without interrupting its actions. SetUnitX/Y ignores collision, and SetUnitPosition interrupts whatever it's doing, AFAIK. Also, using a...
  16. Weep

    vJASS - am I doing it right?

    I'm dipping in my toes. Am I doing it right? Is there a better way to craft the following code/system? (Its purpose and operation ought to be clear, unless I'm a bigger noob than I thought. It compiles. I have not tested whether it works. :o) Also, can AIDS structs be extended? It'd be...
  17. Weep

    [Discussion] What makes an effective tank?

    The role of "tank" has always seemed hard to design, to me. It almost has to contradict itself. I'd like to post some of my thoughts on the subject, and get yours. A tank is: A unit that can survive a lot of damage, more than other types of units. Less powerful on offense than DPS-oriented...
  18. Weep

    Skin Iron Sentry

    Iron Sentry by Weep Version 1.0.0 -- General Information -- So, I happened to notice that the Warden ("IronRaven") skin nearly matched the unwrap for the Sentry ("Watcher"), which is one of my favorite WC3 models. Actually, if you look close enough, the Warden skin was actually painted over...
  19. Weep

    IsUnitSilenced/UNIT_TYPE_SILENCED?

    Is there a foolproof, friendly way (ie. not buff detection nor seeing if an issue order call returns true, since that would interfere with the unit's orders) to find out if a unit is silenced? I'm trying to make a custom autocast-on-attack spell for which a unit needs to have a certain hidden...
  20. Weep

    Simple model edit request

    [update] Request completed. I'm hoping to get an edit to the Demon Hunter such that his blades are changed to additive blending mode (like energy blades) and the teamcolor glow surrounding the blades is changed to always be a Holy Light-esque golden yellow. Also, I suppose, it would be nice to...
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