I didn't break it but I DEFINITELY beat it.
http://translationparty.com/#5180038
EDIT:
Twice.
http://translationparty.com/#5180064
This one isn't so much funny as it is ridiculous.
http://translationparty.com/#5180080
Aang in the show has a babyface. That opening sequence is obviously not the start of the movie. They could definitely turn this into a trilogy...
As for cred, the same people who wrote the show are working with Shyamalan on the movie. Blammo.
Well, you don't actually cast anything when you're doing a critical strike; that's the basis of your problem!
If you want this to work, you'll need to make Veteran Strike a custom ability, with a percentage chance for additional damage when attacking.
Events: A Unit is Attacked
Conditions...
Player - Set Alliance is correct. You're just not adjsuting the player to be the Enemy of the Paysans.
The other way is Player Groups; Add the turning player to a Vamp group and remove it from the Paysan group. Then refresh the alliances, I think; you can adjust them through player groups in...
Pick every unit in (Creeps) and do:
Add unit to FWAGH
For Each Integer A from 1 to (number of creeps in X zone)
Do
Set BLURGH = random unit from FWAGH
Set Point = Position of random unit from (units owned by (user) matching (matching unit is a hero = true))
order BLURGH to attack-move to point...
Imitation is the purest form of flattery ^_^ Do what you must with what you have, but make it yours. I didn't catch who said the thing about "building a skyscraper on uneven ground" but that's so true... you want something that YOU are proud of.
I don't really find this all that impressive. That's not to say that it's not a great feat of human engineering... but if you can quantify the number of emotions it has, then I feel you're being pretty bold to say it "displays human emotion."
It displays "an extent of human emotion."
Yeah, start getting up 20-30 minutes early and going out for a run before you eat. Since your body will have nothing to burn through, you'll definitely see a difference in a couple weeks.
Hey there, team!
I was wondering about leaks. Here's an example:
[parse]
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Gamble[56] Equal to 1
Then - Actions
Set AotSMemPt = (Center of AotS_Region[Gamble[55]])...
So long as we've established that I'm not criticising! I'm here to help, homie. ;) I'll post some pics of my lil' farmtown when I get home.... we can work off each other.
My recommendation is that you do what I do: run the Map Init, but when you create special-effect-intensive triggers, have a trigger to "trigger" them (and establish caster/target(s)) that "runs" the actual FX. That way, at map init, you can establish a target and a caster and have everything...
Oh, and you can find Custom Script near the top of the Actions section. Copy what Glenphir wrote in word for word; it's case-sensitive!
Aaaand lastly, if you'd like to post recognition of those who've helped you, in the top-right corner of our posts, that little scale will allow you to "add...