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  1. Beetlebomb

    Adding a progression/loading bar in-game?

    Hey guys, I was wondering if anyone could tell me how to add a simple bar that depletes over a given amount of time. Smoothly if possible. Would I need to create my own if it doesn't exist? If so, can you explain it or lead me to somewhere that can? I've only been able to find the boss'...
  2. Beetlebomb

    Using the Data Editor's 'Turrets' on a Marine?

    I'm trying to learn how the 'turrets' tab in the data editor works. I hope my assumptions are right in that the turrets are supposed to shoot projectiles even while the unit is moving, right? If not, I'd like to learn how to do exactly that. Currently my Marine can shoot photon cannons, which...
  3. Beetlebomb

    Whenever my barracks Trains a unit, it turns into it!

    I've ran into this bizarre problem and I have no idea as to why my barracks turns into a marine, yet still maintaining the look of a barracks. Also, the marine is trained. Any ideas? Tyvm ahead of time! --Beetle
  4. Beetlebomb

    Editing Units make a duplicate in the Data Editor?

    Hey guys, Currently my goal is to have a building that, when it trains a unit(its instant), 5 of the given units are spawned at a region. I'm working on editing the Marine Mineral cost from 50 to 100, but I want to keep everything else the same-- even the barracks. Whenever I change...
  5. Beetlebomb

    Stacking Doodads, Rotating Axis, and Defined Variation?

    Rotating Axis, and Defined Variation? Hey guys, I know turning a doodad 360 degrees is child's play, but is it possible to put doodads on their side as well? I'd like to place certain environmental doodads on its side for more realistic terraining. Also, Is there a way when placing...
  6. Beetlebomb

    Life's Simple Pleasures

    Life travels past you faster than you can imagine. One moment you're at school and the next you're planning your daughter's wedding. It truly is one big rush to the next chapter of a book that isn't looking so very long after all. When will it ever stop? I remember appreciating the birds and...
  7. Beetlebomb

    Sad News for the People in the Starcraft 2 Beta!

    (Old)Sad News for the People in the Starcraft 2 Beta! I had recently gotten into the Starcraft 2 Beta along with the Second Wave of invites and I couldn't have been more excited. Then I read the Blizzcast #13 and found out they have a high probability of not including the Galaxy Editor in...
  8. Beetlebomb

    Cool Gamer Statistics

    Found this on Digg. Thought it was worth posting ^^ --Beetle
  9. Beetlebomb

    Funny Facebook Confusion Post

    I got a good laugh out of these. - -
  10. Beetlebomb

    Has anyone else heard about This?(StarTools)

    Apparently upon the first time we sit down and play Starcraft II, we'll also be able to use something called Startools that lets users create and modify doodads. Here's a link to the wiki with the info. And here's a link to the following paragraph(as proof): "Technical artist McNaughton...
  11. Beetlebomb

    Very Funny Youtube Prank Call(Flula's McDonalds Prank Call)

    I do apologize if this has been posted before. If not, enjoy! WARNING: Contains foul language. <object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/Vrb5Bj8YPwc&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param...
  12. Beetlebomb

    Blizzard Related Topic?

    Hello, I'm trying to find where would be the appropriate place to create a Thread regarding the upcoming Blizzard Convention this year? If an Admin or Mod could point me in the right direction, that'd be great. Thank you! --Beetle
  13. Beetlebomb

    Creating a New Minigame; could use a partner!

    Howdy all, I'm looking to create a new game- actually, I've kinda already started it, and I'm looking for a partner that is willing to really get down and dirty with me in making this a solid, fun, playable map. Ideally, I'm looking for someone with the same knowledge-base as myself in map...
  14. Beetlebomb

    Importing Icons Correctly, But not working.

    Hey guys, Recently I've been designing icons for a new minigame that I'm creating, but for some strange reason they just don't want to work. The only one time I can get the icon to work is if I don't change the pathing of the imported icon. I've made sure it's 64x64, in 24-bit, Loaded...
  15. Beetlebomb

    Tips on Optimizing my Mana Burn Spell

    Hey guys, I've created a simple mana burn spell that could use some help in optimizing. My problem is that I need to use the TriggerSleepAction so that I dont cause a leak. I also need to remove that pesky Lightning effect, or else it'll be there forever. It there a nice way for me to clean...
  16. Beetlebomb

    Selecting Units. No Selecting?

    Hey guys, did a quick forum search, but couldn't find an answer to this problem. I'm trying to make a unit be selected in the beginning of the game(A Hero(if that matters)), but for some strange reason it's not going through. Here's my code--I'm sure there's a simple explanation to this...
  17. Beetlebomb

    Looking to Shrink my .mp3 Files on a Cinematics Map

    Hey guys, I've got the Audacity program that was suggested to me a long long time ago, and I've been using it quite frequently to record myself and others are me for a short skit I'm working on. Now here's the problem: I need the files to be smaller, and I've heard I can reduce the quality...
  18. Beetlebomb

    The Difference between a Library and Scope?

    Hey guys, I'm just wondering if someone could explain to me the difference between a Library and a Scope? They seem to appear the same, and I'd like to use these things in some of my projects. Thanks for the help, Beetlebomb
  19. Beetlebomb

    Learning Scopes! Syntax Error, Please help!

    Hey guys, I did a forum search before posting this thread. I have a problem very similar to this thread, but that thread was never able to solve the problem. I'm using New Gen WE, and I'm saving my vJASS trigger with Ctrl+S, not TESH because I know it doesn't support it. So, here's my...
  20. Beetlebomb

    Instanced Gameplay? Invisibility?

    I was wondering if there was a way to make a set of units not be able to see another set of units, only themselves. I'm trying to make an evolutions type map, but I intend it to be done in a smaller area, so that means players of a weaker species will be able to interact with one another, and I...
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