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  1. Wire

    Big News on NUON Controller Development

    Does anyone have any details on the serial adapter other than this post: https://www.nuon-dome.com/hard_rs232.html Was there a SDK that let you load code over it to the players?
  2. Wire

    Big News on NUON Controller Development

    Yep and the N64 to Nuon adapter preorder will be going up in Jan on Songbirds site in Jan. Just placed the order for the first run of boards for the final verification.
  3. Wire

    Big News on NUON Controller Development

    Major progress: TLDL We have a stock (knockoff) N64 controller talking to the Nuon. Note this is only tested on the N501 so far with the controller utility, Free Fall (how do you play that game) and Iron Soldier. Working on getting more games / system to test against. everything maps over 1...
  4. Wire

    Nuon has been added to MAME

    We have analog sticks and buttons working. Still some issues with controller port locking up over resets I need to sort out but was able to get it working in iron solder and free fall (still have no clue how to play that one)
  5. Wire

    Nuon has been added to MAME

    Well I would not call it stable or finished in any way but that just happened.
  6. Wire

    Nuon has been added to MAME

    Still trying to decipher the traces. Right now I am just trying to put together a replay from the real controller and see if I can get past the hang I am currently seeing. With the emulator in at boot the system hangs before the Samsung screen. If I boot up to the controller diags then plug in...
  7. Wire

    Big News on NUON Controller Development

    Attaching 6 files. One is a boot trace with no controller attached. The second is the boot with controller. The third set is hot plugging in a controller post boot. I also have the same file annotated with my best guesses. Was hoping to get more done this weekend but home repairs sucked it all up.
  8. Wire

    Big News on NUON Controller Development

    Could be still poking here. Been a bit busy lately but trying to put a few hours in a week on this. I think I have enough to try and emulate the controller detection. Going to try and code that up on the second pico and see if I can get a trace while it is running.
  9. Wire

    Big News on NUON Controller Development

    Read though the documentation and some of it seems to line up with the traces I have taken (Found the command that transmits the ID then nothing once initialized). But other parts do not. (Documentation says ID 0xFF should be system commands but I don't see any 0xFF anywhere in the transmission...
  10. Wire

    Big News on NUON Controller Development

    Thanks for the link will try and dig though it this week. I "think" I am getting good traces now. Going to try and collect a few sets of traces of the real remote and try and see what I can pick out on the init strings. Have the button packet figured out but running into issues that lock up the...
  11. Wire

    Big News on NUON Controller Development

    Yea found the forum posts on the rotary controller looks like when you restrap the polyface chip it will take rotary inputs. Key info from eltoozero on atariage: https://atariage.com/forums/topic/254444-nuon-game-system-talk-discussion/?do=findComment&comment=3576339 The key is putting...
  12. Wire

    Big News on NUON Controller Development

    Your controller moved benches and this is most of my life lately when not fighting compiler issues.
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