Is it possible to use the coop commander data (units and such), but not the trigger libraries? The triggers keep messing up my mod, but I need all of the data.
is there a way to disable an included library? Or override it by using the same ID elsewhere? If so, where can I see the IDs of...
I'm creating a mod that uses the Allow/Disallow Upgrade (and Unit) functions to determine what units and upgrades each player will have access to. At the start, everything is disallowed, then when players make their choices, the appropriate units and upgrades are allowed.
This works perfectly...
I would like two units to have Resistant Skin, but I also need them to be able to be given mana via a custom Siphon Mana with only the friendly effect (to give mana to a friendly unit). However, it seems Resistant Skin blocks even the friendly version.
Does anyone have a good way around this...
I have a map that's 17 MB for the single player version, but it won't show up on my list in game. It works fien when I open it with the editor and test it. So does it try to enforce the 8MB limit in single player?
I also had to create a new MPQ archive from scratch to fit all the files in...
Another transport question:
I set the number of units in a custom Cargo Hold ability to more than 10, but when a unit enters the transport, the game crashes. Is there any way around this?
Is there a way to directly access the unit group of all units inside a specific unit's cargo hold? I could loop through every unit and check if they're in the hold, and if so add them to a group, but that seems like ti could get very laggy, as I'd be doing this every second or so for multiple...
Cannot Edit Specific Post
I cannot edit my first post in this thread:
http://www.thehelper.net/forums/showthread.php?t=156190
I've tried multiple browsers, and another computer, but it always fails to complete the edit. It loads for a little while, then my browser tells me it cannot...
I'm having a minor bug that it would be nice to fix if possible.
I have a pait of upgrades, and researching one dissabled the other. I have a trigger that dissabled the other when one begins research, and a trigger that re-enables the other when one is canceled. All is well, until you queue...
The concept:
You select components of your custom race, rather than being given a set race. Originally this was created for a campaign, which may or may not get made, where each mission you select a new component to add to your race.
There are seven choices: 17 Tier 1 options, 11 spellcaster...
I have some code I'm running that refers to the triggering player, since it's in response to a dialog button being pressed, but now I want to use the same code for AI players, and they can't click buttons.
The code is massive, and it's GUI code so no find/replace to make it a variable, so I'd...
I'm creating a custom ability based on Death Pact, which checks a unit classification and gives health or mana depending on the type. This is pretty easy and already coded up, but I've hit a problem. Death Pact works only on undead units, and there doesn't seem to be a way to change that...
A couple of my units seems to be forced into 500 range in game, even though the editor has them at a longer range. I have no clue why this is. Everything else about the units works fine.
Any idea how to fix this?
I've created a spell that targets only a specific group of units, which I've given a renamed Giant classification to, as well as the Ancient type, which a few need for morphing anyways. The spell actually only targets ancients, since you can't specify Giants only.
Now, I need to make another...
I want to make some heroes cost only lumber to revive, while leaving every other hero alone. I found the gameplay constants for changing the maximum gold/lumber cost to revive globaly, but is there a way to do it for only a few heroes?
[Edit]: Actually, this is all for specific players, so if...
I want to give two unit buttons the same X/Y location, so that if only one is made available, there isn't a lame looking hole between two things, and when both are available, one moves over automatically. This works fine, except in one case, the lower level unit's icon gets moved over, which...
I'd like to make a trigger that fires when a unit is hit by a custom Phoenix Fire ability. Namely, I'd like the ability to do 0 damage, then deal damage via trigger, since I can specify the damage type.
So what event do I use for this? Does it count as casting an ability, even though it's...
I want to give a unit a chance to slow the target on attack, which is just how Slow Orb works, so I copied it onto the unit, and it works, except that the slow ability that the orb ability triggers displays on the unit, the icon is greyed out like it isn't available, and the advanced tooltip is...
Is there a way to enable/disable an item sold from a player-built shop (Tomb of Relics, Arcane Vault, etc.), like you can with a unit or research? I'm not seeing an option for it.