I tried it didnt, but I just made custom victory conditions. Now I have another problem, the heroes ive made when I train them, I can make more like a regular unit and i dont know how to stop that. :banghead:
It didnt work, I think the problem is that its not a human town hall, because when I spawn a human town hall instead it works fine.
EDIT: Tried with Tree of Life-Necropolis-Great Hall and it works fine.
What im using is a Temple of the Tides in place of the Human town hall, the unit classification is already Mechanical, and Town Hall. And the 2 minute timer still pops up. Ive also tried changing the race from Naga to Human, and it still does it.
I could do that, but what you said before "classification of a town hall" instead of making a dummy unit, I could just put it on the town hall I wanted, without the triggering, which is too complicated for me at the moment.
EDIT: I dont know what the classification for a town hall is.
Yeah, but I woulddnt be able to delete that, or no one would win or lose. And I know, theres some way I can make one building be recognized as another building.
Hey, Ive got a problem where when I replace a Human town hall with a naga town hall via a trigger, "It says the build town hall in 2 mins thing" what do I need todo to avoid that. Like what do I need to change in the object editor to get stop that. Or in the trigger editor to get rid of it all...
What Im trying todo is make a custom race much more playable, than having to edit the four main races, or adding a custom builder. So What I wanna do is, give the player a chance to decide if he'd like to play Human for an example, or the custom race. If the player clicks the custom race, all...
Hey, Im pretty new to triggers, and Im pretty lost where I am, Can anyone tell me how I can make my dialog box button replace the starting units (5 workers-Town hall) with that of my custom race? Im lost at what actions are needed when the button is pressed. Thanks in advance.