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  1. tain

    Terrain Height Issue

    It works fine. There is ground, glide and air level. When you set height to unit it fixes it while it moves, depending on its move type. So you will probably need to set height each tick of the game.
  2. tain

    Make A Sketch of The Map You Plan for SC2

    BATTLE TANKS IN SPACE! <3 advanced phoenixfire, acceleration on units. custom inventory. need i say more? :D
  3. tain

    Two questions

    yea. looks so fun. thanks. battle tanks <3
  4. tain

    Make head or other parts face a point?

    does that mean we will be able to play with the rotation of unit bones?
  5. tain

    Females Revealed!

    well, i can't wait to see your faces after spending 1 month playing with female barbarian. chances are, you will dream of her every night. <3
  6. tain

    Diablo 3 Gameplay

    fanfictions are bad. nothing beats blizzard epic storytelling. :D <3 :thup:
  7. tain

    Real ID

    yep, they integrated with facebook. http://us.blizzard.com/en-us/company/press/pressreleases.html?100505 that doesn't necessary mean it will be REAL :D
  8. tain

    What did i just do?

    you attached the unit (new Roach) to every unit in map? or maybe just a roach actor. is there anything like that in your triggers? i mean anything that targets every unit on the map?
  9. tain

    The oh-so-wonderful jump spell

    yea, i guess you are thinking about attaching behaviors to units, but i think "Apply behavior" effect actually applies the behavior actions. just a logical thought, i am eager to test this :)
  10. tain

    Using CEffectApplyForce as knockback?

    i am just getting ugly knockbacks with apply force. i get better results if i use "Move Unit (To unit with polar offset) (Blend True)".
  11. tain

    Tired of GUI?

    i hope there will be fully scripting programs, i personally don't like GUI but alternative is also boring. Maybe Andromeda becomes better. :)
  12. tain

    The oh-so-wonderful jump spell

    i believe we can, just don't know how. ill try something like this, Ability -> "Effect - Target" Effect -> "Apply Behavior" Behavior -> "Jump" thing is i get to use editor only on weekends so i can't test it at the moment.
  13. tain

    The oh-so-wonderful jump spell

    There is an jump behavior. Its a used by Reaper and Colossus. Its called "Jump" so you can test it, there are lots of variations you can produce with it. no triggers needed. have fun.
  14. tain

    The oh-so-wonderful jump spell

    it can be triggered very easily since now you can get Height of Unit and Height of Terrain at any point of the game. and that's all you need to create a perfect jump spell. can't wait test it. :D should i create a test map to show how powerful different types of jumps can be? :D
  15. tain

    Special Visual Effects... without effects?

    i didn't find the way either. i mean copying spells just to get an effect is :banghead::banghead::banghead::banghead:
  16. tain

    Project: Human Base Model

    lol @ guys who criticizes a model. so OP, do you know how to copy-animate starcraft2 models?
  17. tain

    Female Ghost

    you know how Unit "dark templar" has 2 visual variations. one with double scythe and one regular. maybe ghost will have female variation.
  18. tain

    Terrain Editor

    how do you make underground terrains?
  19. tain

    Changing unit properties with Custom Script

    is there a public script of all struct types? for example i want to edit height of the Unit. But i want to edit like this "u_player.Height" not SetUnitHeight(u_player,...) EDIT: just found it, someone posted it in other topic. http://paste.sc2mapster.com/1979/ and to answer my question...
  20. tain

    Endless Trigger Loops

    sorry, but waits are 100% accurate in single player (probably in bnet also). and you can iterate each 1/32 second as long as you have enough CPU. i tested this code: Actions RepeatForever() actions Repeat(10000) actions...
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