here's one of my first spell:
Blades Nature
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to |cff7cfc00Blades Nature|r
Actions
Set Spell_Point[1] = (Target point of ability being cast)
Set...
Sound wouln't leak if I destroy it, but then it can't be played again.
So is there any solution to destroy sound leaks instead of creating thousands of integers & arrays for each player...?
Here is my trigger:
Set Player = (Triggering player)
Custom script: if GetLocalPlayer() ==...