I used to be able to see the edits I made to water in the editor but since the patch I can only see the water as it really is in a game. Is there some setting I need turned back on to see water and lighting properly in the editor?
How do I make units like bunkers and photon cannons move like normal units?
And will they be able to attack normally or will they have to turn to attack like warcraft 3 towers always did when I turned them into units?
The Event that detects when a unit is clicked counts clicking down on the mouse button and letting go of the mouse button both as clicks. So a complete click makes all the triggers using this event basically run twice.
Any ideas about how circumvent this stupid design so that the trigger only...
I've been automatically disconnected from someone else's version of a map I've been messing around with in the editor. They don't share the same triggers anymore, but they may have some of the same imports like models and skins. What might I have done that would make that happen? Could it be...
I need to remove the units that are unloaded from a transport that dies unless the transport is in certain areas of the map. But I can't seem to get Warcraft to detect whether a unit is unloaded from a dead transport.
I don't know how to use Jass.
I have a spawning unit that can't be a structure but needs the rally ability to direct spawns it makes. But when players select groups of units that include the spawning unit with rally in them then the rally point will be created any time a player right clicks to move the selected unit group...