I'm trying to make it so a unit walks from region1 to region 2 to region 3 without stopping.
I have this:
Move 1to2
Events
Unit - A unit enters Region1 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To (Center of Region2 <gen>)
Move 2to3...
I have this trigger so far:
Events
Unit - A unit enters BottomLeftStart <gen>
Conditions
<If entering unit is not in Gorup1>
Actions
Unit - Move (Triggering unit) instantly to (Center of BottomLeft <gen>)
Camera - Pan camera for (Triggering...
I'm trying to make it so when a unit enters a region, another unit dies, and the dying unit's player gets a new unit to control.
Here's what I mean.
I got Unit2 in Region1. When Unit1 enters Region1, Unit2 dies, and Unit3 gets created in Region2 for Unit2's controller.
Here's the...
How do I make it so buildings are further away from each other when you build them.
Here's what I mean:
By default, the closes you can put two farms next to each other is like this:
I need to make it so when you're selecting the placement for the farm, the closest you can put one...
How can I make it so the Goblin Land Mine ability has 3 charges. So after the unit uses it 3 times, it don't work no more.
I have an idea about using vairables. A landminecount(integer) variable for each player. So when it gets to 0, remove the ability from the unit.
Is there any other...
I'm working on a cat and mouse map. Everything is working exept the computer. I need the computer to chase the mice, but I always get this weird problem. When ever I order the computer to attack a unit, the the computer's units move a little bit, then go back to their spawn points.
Someone...
I need to disable selection for players 2-10.
I found this trigger
Game - Enable selection and deselection functionality (Enable selection circles)
but it disables Player 1's selection also.
Is there a way to pick which players will have selection disabled?
I used the ability WarStomp to make 2 custom abilities, Ability1 and Ability2. I also added triggers for each.
The problem is, when both of the custom abilities are added to the same unit, they don't work right. When you click Ability1, Ability2 activates also.
How can I make it so each...
I have a custom spell I want a unit to cast. I cant find any triggers to do that. I checked Issue Order, but it only shows preset spells, like "Human town hall - call to arms"
How can I make the unit cast a custom spell through triggers?
I'm trying to add a custom map preview picture that you see on the right when you join a game. I can't find any options to add my own. Right now, the map preview shows a "?".
How can I add my own picture to the map preview?
I'm trying to make a spell that gives 10% evasion. I just can tifgure this part out.
In the object editor, under the Ablilities tab, I see the line "Data - Chance to evade 0.00"
If I want it to be 10% evasion, do I put 10.00 or 0.10.
I'm confused here because, if 0.10 is 10%...
I'm trying to make a command that shows a list of players and their player number.
Say I type -who, the game would display:
OuTLawZ 1 'Red
GoSu 2 'Blue
OuTLawZ-GoSu 3 'Yellow
ect...
Can this be done?
I'm trying to make a trigger that checks to see if the unit's inventory is full. If it's not, give the item to the unit. If it is, give the item to another unit owned by the same player.
I can't figure out how to do this.
Help?
I went to Gameplay constants and changed the "Movement - Unit Speed - Maximum", but the highest you can get is 522. Is there a way to get the unit speed higher then 522?
I got this:
Unit - Order Dropship1 <gen> to Move To (Center of Dorpship End <gen>)
The unit gets about 1/4 of the way, turns around, and then goes back to it's starting point.
What's the problem? Am I missing something?
I need to make it so a unit walk to a regin and faces a degree.
The only thing I found was Unit - "Move Unit And Face Angle (Instantly)".
Is there a way I can make it so the unit can rotate with out move instantly ?
I got a gate that I resized to fit an entrance. But now, the collision range is too small and all the units get thru the gaps.
How can I change the collision. I checked the properties, but I don't see anything that has to do with collision.